MonoMac.OpenGL.Matrix4d.CreateRotationX Method
Builds a rotation matrix for a rotation around the x-axis.

Syntax

public static Matrix4d CreateRotationX (double angle)

Parameters

angle
The counter-clockwise angle in radians.

Returns

The resulting Matrix4 instance.

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: MonoMac.OpenGL
Assembly: XamMac (in XamMac.dll)
Assembly Versions: 0.0.0.0