MonoMac.OpenGL.Vector2.BaryCentric Method
Interpolate 3 Vectors using Barycentric coordinates

Syntax

public static Vector2 BaryCentric (Vector2 a, Vector2 b, Vector2 c, float u, float v)

Parameters

a
First input Vector
b
Second input Vector
c
Third input Vector
u
First Barycentric Coordinate
v
Second Barycentric Coordinate

Returns

a when u=v=0, b when u=1,v=0, c when u=0,v=1, and a linear combination of a,b,c otherwise

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: MonoMac.OpenGL
Assembly: XamMac (in XamMac.dll)
Assembly Versions: 0.0.0.0