CocosSharp.CCNode.TransformAncestors Method
Performs OpenGL view-matrix transformation of it's ancestors. Generally the ancestors are already transformed, but in certain cases (eg: attaching a FBO) It's necessary to transform the ancestors again.

Syntax

public void TransformAncestors ()

Remarks

Requirements

Namespace: CocosSharp
Assembly: CocosSharp (in CocosSharp.dll)