MonoMac.OpenGL.Matrix4d.CreateFromAxisAngle Method
Build a rotation matrix from the specified axis/angle rotation.

Syntax

public static Matrix4d CreateFromAxisAngle (Vector3d axis, double angle)

Parameters

axis
The axis to rotate about.
angle
Angle in radians to rotate counter-clockwise (looking in the direction of the given axis).

Returns

A matrix instance.

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: MonoMac.OpenGL
Assembly: XamMac (in XamMac.dll)
Assembly Versions: 0.0.0.0