CocosSharp.CCNode.Draw Method
Override this method to draw your own node. The following GL states will be enabled by default:

Syntax

protected virtual void Draw ()

Remarks

Override this method to draw your own node. The following GL states will be enabled by default:

      glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_TEXTURE_2D); AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE But if you enable any other GL state, you should disable it after drawing your node. glEnable(GL_TEXTURE_2D); AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE But if you enable any other GL state, you should disable it after drawing your node.

      Requirements

      Namespace: CocosSharp
      Assembly: CocosSharp (in CocosSharp.dll)