SpriteKit.SKPhysicsBody: Method Members

The methods of SpriteKit.SKPhysicsBody are listed below. For a list of all members, see the SKPhysicsBody Members list.

See Also: Inherited members from Foundation.NSObject

Public Methods

ApplyAngularImpulse(nfloat)
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ApplyForce(CoreGraphics.CGVector)
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ApplyForce(CoreGraphics.CGVector, CoreGraphics.CGPoint)
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ApplyImpulse(CoreGraphics.CGVector)
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ApplyImpulse(CoreGraphics.CGVector, CoreGraphics.CGPoint)
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ApplyTorque(nfloat)
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Copy(Foundation.NSZone) : Foundation.NSObject
Performs a copy of the underlying Objective-C object.
static
Create(SKTexture, CoreGraphics.CGSize) : SKPhysicsBody
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static
Create(SKTexture, float, CoreGraphics.CGSize) : SKPhysicsBody
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static
CreateBodyFromPath(CoreGraphics.CGPath) : SKPhysicsBody
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static
CreateCircularBody(nfloat) : SKPhysicsBody
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static
CreateCircularBody(nfloat, CoreGraphics.CGPoint) : SKPhysicsBody
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static
CreateEdge(CoreGraphics.CGPoint, CoreGraphics.CGPoint) : SKPhysicsBody
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static
CreateEdgeChain(CoreGraphics.CGPath) : SKPhysicsBody
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static
CreateEdgeLoop(CoreGraphics.CGPath) : SKPhysicsBody
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static
CreateEdgeLoop(CoreGraphics.CGRect) : SKPhysicsBody
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static
CreateRectangularBody(CoreGraphics.CGSize) : SKPhysicsBody
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static
CreateRectangularBody(CoreGraphics.CGSize, CoreGraphics.CGPoint) : SKPhysicsBody
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EncodeTo(Foundation.NSCoder)
Encodes the state of the object on the provided encoder
static
FromBodies(SKPhysicsBody[]) : SKPhysicsBody
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Protected Methods

override
Dispose(bool)
Releases the resources used by the SKPhysicsBody object.