The members of SceneKit.SCNPhysicsShape are listed below.
See Also: Inherited members from Foundation.NSObject
| A constructor that initializes the object from the data stored in the unarchiver object. |
| Constructor to call on derived classes to skip initialization and merely allocate the object. | ||
| A constructor used when creating managed representations of unmanaged objects; Called by the runtime. |
| [read-only] override | ClassHandle | IntPtr. The handle for this class. |
Copy(Foundation.NSZone)Performs a copy of the underlying Objective-C object. | ||
static | Create(SCNGeometry, Foundation.NSDictionary)Documentation for this section has not yet been entered. | |
static | Create(SCNGeometry, SCNPhysicsShapeOptions)Documentation for this section has not yet been entered. | |
static | Create(SCNNode, Foundation.NSDictionary)Documentation for this section has not yet been entered. | |
static | Create(SCNNode, SCNPhysicsShapeOptions)Documentation for this section has not yet been entered. | |
static | Create(SCNPhysicsShape[], SCNVector3[])Documentation for this section has not yet been entered. | |
static | Create(SCNGeometry, Nullable<SCNPhysicsShapeType>, Nullable<bool>, Nullable<SCNVector3>)Documentation for this section has not yet been entered. | |
static | Create(SCNNode, Nullable<SCNPhysicsShapeType>, Nullable<bool>, Nullable<SCNVector3>)Documentation for this section has not yet been entered. | |
EncodeTo(Foundation.NSCoder)Encodes the state of the object on the provided encoder | ||