MonoMac.OpenGL.Matrix4d.Frustum Method
Build a projection matrix

Syntax

public static Matrix4d Frustum (double left, double right, double bottom, double top, double near, double far)

Parameters

left
Left edge of the view frustum
right
Right edge of the view frustum
bottom
Bottom edge of the view frustum
top
Top edge of the view frustum
near
Distance to the near clip plane
far
Distance to the far clip plane

Returns

A projection matrix that transforms camera space to raster space

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: MonoMac.OpenGL
Assembly: XamMac (in XamMac.dll)
Assembly Versions: 0.0.0.0