MonoMac.OpenGL.Matrix4d.Perspective Method
Build a projection matrix

Syntax

public static Matrix4d Perspective (double fovy, double aspect, double near, double far)

Parameters

fovy
Angle of the field of view in the y direction (in radians)
aspect
Aspect ratio of the view (width / height)
near
Distance to the near clip plane
far
Distance to the far clip plane

Returns

A projection matrix that transforms camera space to raster space

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: MonoMac.OpenGL
Assembly: XamMac (in XamMac.dll)
Assembly Versions: 0.0.0.0