The constructors of MonoMac.OpenGL.Vector4h are listed below. For a list of all members, see the Vector4h Members list.
See Also: Inherited members from System.ValueType
| Constructs a new instance. | ||
| The new Half4 instance will convert the Vector4 into 16-bit half-precision floating-point. | ||
| The new Half4 instance will convert the Vector4 into 16-bit half-precision floating-point. This is the fastest constructor. | ||
| The new Half4 instance will convert the Vector4d into 16-bit half-precision floating-point. | ||
| The new Half4 instance will convert the Vector4d into 16-bit half-precision floating-point. This is the faster constructor. | ||
| Constructs a new instance. | ||
| The new Half4 instance will convert the Vector4 into 16-bit half-precision floating-point. | ||
| The new Half4 instance will convert the Vector4 into 16-bit half-precision floating-point. | ||
| The new Half4 instance will convert the Vector4d into 16-bit half-precision floating-point. | ||
| The new Half4 instance will convert the Vector4d into 16-bit half-precision floating-point. | ||
| Constructor used by ISerializable to deserialize the object. | ||
| The new Half4 instance will avoid conversion and copy directly from the Half parameters. | ||
| The new Half4 instance will convert the 4 parameters into 16-bit half-precision floating-point. | ||
| The new Half4 instance will convert the 4 parameters into 16-bit half-precision floating-point. |