Documentation for this section has not yet been entered.
Syntax
[Foundation.Export("setMute:forPlayer:")]
[ObjCRuntime.Availability(Message="Use SetMuteStatus instead", Obsoleted=ObjCRuntime.Platform.iOS_8_0 | ObjCRuntime.Platform.iOS_8_1 | ObjCRuntime.Platform.iOS_8_2 | ObjCRuntime.Platform.Mac_10_0 | ObjCRuntime.Platform.Mac_10_1 | ObjCRuntime.Platform.Mac_10_2 | ObjCRuntime.Platform.Mac_10_3 | ObjCRuntime.Platform.Mac_10_4 | ObjCRuntime.Platform.Mac_10_5 | ObjCRuntime.Platform.Mac_10_6 | ObjCRuntime.Platform.Mac_10_7 | ObjCRuntime.Platform.Mac_10_8 | ObjCRuntime.Platform.Mac_10_9 | ObjCRuntime.Platform.Mac_10_10 | ObjCRuntime.Platform.iOS_Version | ObjCRuntime.Platform.Mac_Version)]
public virtual
void SetMute (
bool isMuted,
GKPlayer player)
Parameters
- isMuted
- Documentation for this section has not yet been entered.
- player
- Documentation for this section has not yet been entered.
Remarks
Requirements
Namespace: GameKit
Assembly: Xamarin.iOS (in Xamarin.iOS.dll)
Assembly Versions: 0.0.0.0