MonoMac.OpenGL.Vector3d.Transform Method
Transform a Vector by the given Matrix

Syntax

public static void Transform (ref Vector3d vec, ref Matrix4d mat, out Vector3d result)

Parameters

vec
The vector to transform
mat
The desired transformation
result
The transformed vector

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: MonoMac.OpenGL
Assembly: XamMac (in XamMac.dll)
Assembly Versions: 0.0.0.0