MonoMac.OpenGL.Matrix4d.LookAt Method
Build a world space to camera space matrix

Syntax

public static Matrix4d LookAt (Vector3d eye, Vector3d target, Vector3d up)

Parameters

eye
Eye (camera) position in world space
target
Target position in world space
up
Up vector in world space (should not be parallel to the camera direction, that is target - eye)

Returns

A Matrix that transforms world space to camera space

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: MonoMac.OpenGL
Assembly: XamMac (in XamMac.dll)
Assembly Versions: 0.0.0.0