Enumerates valid 3D audio-rendering algorithms.
Syntax
[ObjCRuntime.Native]
public enum AVAudio3DMixingRenderingAlgorithm
Remarks
Members
| Member Name | Description |
|---|
| EqualPowerPanning | Pans the mixer bus into a stereo field. |
| HRTF | A processor-intensive Head-Related Transfer Function algorithm best used for emulating 3D space with headphones. (See also AVAudio3DMixingRenderingAlgorithm.SphericalHead) |
| SoundField | Renders on all output channels, but weights towards an origin. Best used for ambient sounds. |
| SphericalHead | An algorithm best used for headphones; lower quality but lower processor-intensity than AVAudio3DMixingRenderingAlgorithm.HRTF. |
| StereoPassThrough | No localization is performed on the input data. |
Requirements
Namespace: AVFoundation
Assembly: Xamarin.iOS (in Xamarin.iOS.dll)
Assembly Versions: 0.0.0.0