MonoMac.OpenGL.Matrix4d.RotateZ Method
Build a rotation matrix that rotates about the z-axis

Syntax

public static Matrix4d RotateZ (double angle)

Parameters

angle
angle in radians to rotate counter-clockwise around the z-axis

Returns

A rotation matrix

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: MonoMac.OpenGL
Assembly: XamMac (in XamMac.dll)
Assembly Versions: 0.0.0.0