The members of SceneKit.SCNPhysicsBody are listed below.
See Also: Inherited members from Foundation.NSObject
| A constructor that initializes the object from the data stored in the unarchiver object. |
| Constructor to call on derived classes to skip initialization and merely allocate the object. | ||
| A constructor used when creating managed representations of unmanaged objects; Called by the runtime. |
| AllowsResting | bool. Documentation for this section has not yet been entered. | |
| AngularDamping | nfloat. Documentation for this section has not yet been entered. | |
| AngularVelocity | SCNVector4. Documentation for this section has not yet been entered. | |
| AngularVelocityFactor | SCNVector3. Documentation for this section has not yet been entered. | |
| CategoryBitMask | nuint. Documentation for this section has not yet been entered. | |
| Charge | nfloat. Documentation for this section has not yet been entered. | |
| [read-only] override | ClassHandle | IntPtr. The handle for this class. |
| CollisionBitMask | nuint. Documentation for this section has not yet been entered. | |
| Damping | nfloat. Documentation for this section has not yet been entered. | |
| Friction | nfloat. Documentation for this section has not yet been entered. | |
| [read-only] | IsResting | bool. Documentation for this section has not yet been entered. |
| Mass | nfloat. Documentation for this section has not yet been entered. | |
| PhysicsShape | SCNPhysicsShape. Documentation for this section has not yet been entered. | |
| Restitution | nfloat. Documentation for this section has not yet been entered. | |
| RollingFriction | nfloat. Documentation for this section has not yet been entered. | |
| Type | SCNPhysicsBodyType. Documentation for this section has not yet been entered. | |
| Velocity | SCNVector3. Documentation for this section has not yet been entered. | |
| VelocityFactor | SCNVector3. Documentation for this section has not yet been entered. |
ApplyForce(SCNVector3, bool)Documentation for this section has not yet been entered. | ||
ApplyForce(SCNVector3, SCNVector3, bool)Documentation for this section has not yet been entered. | ||
ApplyTorque(SCNVector4, bool)Documentation for this section has not yet been entered. | ||
ClearAllForces()Documentation for this section has not yet been entered. | ||
Copy(Foundation.NSZone)Performs a copy of the underlying Objective-C object. | ||
static | CreateBody(SCNPhysicsBodyType, SCNPhysicsShape)Documentation for this section has not yet been entered. | |
static | CreateDynamicBody()Documentation for this section has not yet been entered. | |
static | CreateKinematicBody()Documentation for this section has not yet been entered. | |
static | CreateStaticBody()Documentation for this section has not yet been entered. | |
EncodeTo(Foundation.NSCoder)Encodes the state of the object on the provided encoder | ||
ResetTransform()Documentation for this section has not yet been entered. | ||