The members of SceneKit.SCNSkinner are listed below.
See Also: Inherited members from Foundation.NSObject
| A constructor that initializes the object from the data stored in the unarchiver object. |
| Constructor to call on derived classes to skip initialization and merely allocate the object. | ||
| A constructor used when creating managed representations of unmanaged objects; Called by the runtime. |
| BaseGeometry | SCNGeometry. Documentation for this section has not yet been entered. | |
| BaseGeometryBindTransform | SCNMatrix4. Documentation for this section has not yet been entered. | |
| [read-only] | BoneIndices | SCNGeometrySource. Documentation for this section has not yet been entered. |
| [read-only] | BoneInverseBindTransforms | SCNMatrix4[]. Documentation for this section has not yet been entered. |
| [read-only] | Bones | SCNNode[]. Documentation for this section has not yet been entered. |
| [read-only] | BoneWeights | SCNGeometrySource. Documentation for this section has not yet been entered. |
| [read-only] override | ClassHandle | IntPtr. The handle for this class. |
| Skeleton | SCNNode. Documentation for this section has not yet been entered. |
static | Create(SCNGeometry, SCNNode[], SCNMatrix4[], SCNGeometrySource, SCNGeometrySource)Documentation for this section has not yet been entered. | |
EncodeTo(Foundation.NSCoder)Encodes the state of the object on the provided encoder | ||