class PhysicsEngine
| Name | Type | Description | |
|---|---|---|---|
| gravity | Nullable<Vector3> | ||
| optional | _physicsPlugin | IPhysicsEnginePlugin |
| Name | Type | Description | |
|---|---|---|---|
| gravity | Vector3 |
Set the time step of the physics engine.
default is 1/60.
To slow it down, enter 1/600 for example.
To speed it up, 1/30
| Name | Type | Description | |
|---|---|---|---|
| optional | newTimeStep | number |
Get the time step of the physics engine.
Adding a new impostor for the impostor tracking.
This will be done by the impostor itself.
| Name | Type | Description | |
|---|---|---|---|
| impostor | PhysicsImpostor |
Remove an impostor from the engine.
This impostor and its mesh will not longer be updated by the physics engine.
| Name | Type | Description | |
|---|---|---|---|
| impostor | PhysicsImpostor |
Add a joint to the physics engine
| Name | Type | Description | |
|---|---|---|---|
| mainImpostor | PhysicsImpostor | ||
| connectedImpostor | PhysicsImpostor | ||
| joint | PhysicsJoint |
| Name | Type | Description | |
|---|---|---|---|
| mainImpostor | PhysicsImpostor | ||
| connectedImpostor | PhysicsImpostor | ||
| joint | PhysicsJoint |
| Name | Type | Description | |
|---|---|---|---|
| object | IPhysicsEnabledObject |
| Name | Type | Description | |
|---|---|---|---|
| body | any |