class RenderTargetTexture extends Texture
Use this predicate to dynamically define the list of mesh you want to render.
If set, the renderList property will be overwritten.
| Name | Type | Description | |
|---|---|---|---|
| AbstractMesh | AbstractMesh |
Use this list to define the list of mesh you want to render.
| Name | Type | Description | |
|---|---|---|---|
| opaqueSubMeshes | SmartArray<SubMesh> | ||
| alphaTestSubMeshes | SmartArray<SubMesh> | ||
| transparentSubMeshes | SmartArray<SubMesh> | ||
| depthOnlySubMeshes | SmartArray<SubMesh> |
An event triggered when the texture is unbind.
@type {BABYLON.Observable}
An event triggered when the texture is unbind.
@type {BABYLON.Observable}
An event triggered before rendering the texture
@type {BABYLON.Observable}
| Name | Type | Description | |
|---|---|---|---|
| faceIndex | number |
An event triggered after rendering the texture
@type {BABYLON.Observable}
| Name | Type | Description | |
|---|---|---|---|
| faceIndex | number |
An event triggered after the texture clear
@type {BABYLON.Observable}
| Name | Type | Description | |
|---|---|---|---|
| Engine | Engine |