| Package | fl.ik | 
| Class | public class IKBone | 
| Inheritance | IKBone    Object | 
| Language Version: | ActionScript 3.0 | 
| Product Version: | Flash CS4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
Related API Elements
Public Properties
| Property | Defined By | ||
|---|---|---|---|
![]()  | constructor : Object 
	 A reference to the class object or constructor function for a given object instance.  | Object | |
| headJoint : IKJoint [read-only] 
		 The head joint of the bone.  | IKBone | ||
| name : String 
		 The name of the bone.  | IKBone | ||
| tailJoint : IKJoint [read-only] 
		 The tail joint of the bone.  | IKBone | ||
Public Methods 
| Method | Defined By | ||
|---|---|---|---|
![]()  | 
	 Indicates whether an object has a specified property defined.  | Object | |
![]()  | 
	 Indicates whether an instance of the Object class is in the prototype chain of the object specified 
	 as the parameter.  | Object | |
![]()  | 
	 Indicates whether the specified property exists and is enumerable.  | Object | |
![]()  | 
     Sets the availability of a dynamic property for loop operations.  | Object | |
![]()  | 
	 Returns the string representation of this object, formatted according to locale-specific conventions.  | Object | |
![]()  | 
	 Returns the string representation of the specified object.  | Object | |
![]()  | 
	 Returns the primitive value of the specified object.  | Object | |
Property Detail
headJoint | property | 
headJoint:IKJoint  [read-only] | Language Version: | ActionScript 3.0 | 
| Product Version: | Flash CS4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
The head joint of the bone. A joint, defined by the IKJoint class, defines a connection between two bones. Each bone can have a head joint and a tail joint. The head joint is the joint that is closer to the root joint of the armature.
Implementation
    public function get headJoint():IKJointRelated API Elements
Example ( How to use this example )
The following example shows how to retrieve the
		 head joint of a bone named "firstBone", which is part
		 of an armature named "myArmature":
		 
         import fl.ik.*;
         // Retrieve the bone named "firstBone"
         var fBone:IKBone = myArmature.getBoneByName("firstBone");
         // Retrieve that bone's headJoint
         var headJnt:IKJoint = fBone.headJoint;
         name | property | 
name:String| Language Version: | ActionScript 3.0 | 
| Product Version: | Flash CS4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
The name of the bone. The name of a bone must be specified in the Flash authoring tool.
Implementation
    public function get name():String    public function set name(value:String):voidExample ( How to use this example )
The following example shows that the name
		 of a bone is accessible through the name property.
		 The bone is part of an armature named "myArmature".
		 
         import fl.ik.*;
         // Get bone named "firstBone"
         var fBone:IKBone = myArmature.getBoneByName("firstBone");
         // Trace bone's name
         trace(fBone.name);
         tailJoint | property | 
tailJoint:IKJoint  [read-only] | Language Version: | ActionScript 3.0 | 
| Product Version: | Flash CS4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
The tail joint of the bone. A joint, defined by the IKJoint class, defines a connection between two bones. Each bone can have a head joint and a tail joint. The tail joint is the joint that is farther away from the root joint of the armature than the head joint.
Implementation
    public function get tailJoint():IKJointRelated API Elements
Example ( How to use this example )
The following example shows how to retrieve the
		 tail joint of a bone named "firstBone", which is part
		 of an armature named "myArmature":
		 
         import fl.ik.*;
         // Retrieve the bone named "firstBone"
         var fBone:IKBone = myArmature.getBoneByName("firstBone");
         // Retrieve that bone's tailJoint
         var tailJnt:IKJoint = fBone.tailJoint;
         Thu Dec 4 2014, 05:50 PM -08:00
 