Package | fl.transitions |
Class | public class Transition |
Inheritance | Transition EventDispatcher Object |
Subclasses | Blinds, Fade, Fly, Iris, Photo, PixelDissolve, Rotate, Squeeze, Wipe, Zoom |
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Related API Elements
Public Properties
Property | Defined By | ||
---|---|---|---|
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
direction : Number
Determines the easing direction for the Tween instance. | Transition | ||
duration : Number
Determines the length of time for the Tween instance. | Transition | ||
easing : Function
Sets the tweening effect for the animation. | Transition |
Public Methods
Method | Defined By | ||
---|---|---|---|
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | EventDispatcher | ||
Dispatches an event into the event flow. | EventDispatcher | ||
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | EventDispatcher | ||
Indicates whether an object has a specified property defined. | Object | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Removes a listener from the EventDispatcher object. | EventDispatcher | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
Returns the string representation of the specified object. | Object | ||
Returns the primitive value of the specified object. | Object | ||
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type. | EventDispatcher |
Events
Event | Summary | Defined By | ||
---|---|---|---|---|
[broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active. | EventDispatcher | |||
[broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive. | EventDispatcher |
Public Constants
Constant | Defined By | ||
---|---|---|---|
IN : uint = 0 [static]
Constant for the direction property that determines the type of easing. | Transition | ||
OUT : uint = 1 [static]
Constant for the direction property that determines the type of easing. | Transition |
Property Detail
direction | property |
direction:Number
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Determines the easing direction for the Tween instance. Use one of the constants from
the Transition class: Transition.IN
or Transition.OUT
.
Implementation
public function get direction():Number
public function set direction(value:Number):void
duration | property |
easing | property |
easing:Function
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Sets the tweening effect for the animation. Use one of the effects in the fl.transitions or fl.transitions.easing packages.
Implementation
public function get easing():Function
public function set easing(value:Function):void
Constant Detail
IN | Constant |
public static const IN:uint = 0
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Constant for the direction
property that determines the type of easing.
OUT | Constant |
public static const OUT:uint = 1
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Constant for the direction property that determines the type of easing.
Examples How to use this example
Transition_example.as
To know when the transition effect completes, listen for either the transitionInDone event or the transitionOutDone event (depending on whether you set the transition's direction property to Transition.IN or Transition.OUT).
Example provided by
ActionScriptExamples.com.
// // Requires: // - MovieClip on the Stage with an instance name of "logo". // - Button component on the Stage with an instance name of "button". // import fl.transitions.*; import fl.transitions.easing.*; var blindsObj:Object = {type:Blinds, direction:Transition.IN, duration:4, easing:Strong.easeOut, numStrips:10, dimension:1}; button.label = "Play"; button.addEventListener(MouseEvent.CLICK, button_click); function button_click(evt:MouseEvent):void { button.enabled = false; logo.alpha = 1.0; // 100% (reset alpha) var transition:Transition = TransitionManager.start(logo, blindsObj); transition.addEventListener("transitionInDone", transition_transitionInDone); } function transition_transitionInDone(evt:Event):void { logo.alpha = 0.5; // 50% button.enabled = true; }
Thu Dec 4 2014, 05:50 PM -08:00