| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 | 
Event targets are an important part of the Flash® Player and Adobe® AIR® event model. The event target serves as the focal point for how events flow through the display list hierarchy. When an event such as a mouse click or a keypress occurs, Flash Player or the AIR application dispatches an event object into the event flow from the root of the display list. The event object then makes its way through the display list until it reaches the event target, at which point it begins its return trip through the display list. This round-trip journey to the event target is conceptually divided into three phases: the capture phase comprises the journey from the root to the last node before the event target's node, the target phase comprises only the event target node, and the bubbling phase comprises any subsequent nodes encountered on the return trip to the root of the display list.
In general, the easiest way for a user-defined class to gain event dispatching capabilities is to extend EventDispatcher. If this is impossible (that is, if the class is already extending another class), you can instead implement the IEventDispatcher interface, create an EventDispatcher member, and write simple hooks to route calls into the aggregated EventDispatcher.
More examples
Learn more
Event propagation
Event priorities
About keyboard events
Handling events for display objects
| Property | Defined By | ||
|---|---|---|---|
|  | constructor : Object 
	 A reference to the class object or constructor function for a given object instance. | Object | |
| Method | Defined By | ||
|---|---|---|---|
| EventDispatcher(target:IEventDispatcher = null) 
	Aggregates an instance of the EventDispatcher class. | EventDispatcher | ||
| addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void 
	Registers an event listener object with an EventDispatcher object so that the listener 
	receives notification of an event. | EventDispatcher | ||
| 
	Dispatches an event into the event flow. | EventDispatcher | ||
| 
	Checks whether the EventDispatcher object has any listeners registered for a specific type 
	of event. | EventDispatcher | ||
|  | 
	 Indicates whether an object has a specified property defined. | Object | |
|  | 
	 Indicates whether an instance of the Object class is in the prototype chain of the object specified 
	 as the parameter. | Object | |
|  | 
	 Indicates whether the specified property exists and is enumerable. | Object | |
| 
	Removes a listener from the EventDispatcher object. | EventDispatcher | ||
|  | 
     Sets the availability of a dynamic property for loop operations. | Object | |
|  | 
	 Returns the string representation of this object, formatted according to locale-specific conventions. | Object | |
|  | 
	 Returns the string representation of the specified object. | Object | |
|  | 
	 Returns the primitive value of the specified object. | Object | |
| 
	Checks whether an event listener is registered with this EventDispatcher object or any of 
	its ancestors for the specified event type. | EventDispatcher | ||
| Event | Summary | Defined By | ||
|---|---|---|---|---|
| [broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active. | EventDispatcher | |||
| [broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive. | EventDispatcher | |||
| EventDispatcher | () | Constructor | 
public function EventDispatcher(target:IEventDispatcher = null)| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 | 
Aggregates an instance of the EventDispatcher class.
The EventDispatcher class is generally used as a base class, which means that most developers do not need to use this constructor function. However, advanced developers who are implementing the IEventDispatcher interface need to use this constructor. If you are unable to extend the EventDispatcher class and must instead implement the IEventDispatcher interface, use this constructor to aggregate an instance of the EventDispatcher class.
Parameters| target:IEventDispatcher(default =null)— The target object for events dispatched to the EventDispatcher object. 
	This parameter is used when the EventDispatcher instance is aggregated by a class that implements IEventDispatcher; it is necessary so that the containing object can be the target for events.
	Do not use this parameter in simple cases in which a class extends EventDispatcher. | 
| addEventListener | () | method | 
 public function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 | 
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event. You can register event listeners on all nodes in the display list for a specific type of event, phase, and priority.
After you successfully register an event listener, you cannot change its priority
	through additional calls to addEventListener(). To change a listener's
	priority, you must first call removeListener(). Then you can register the
	listener again with the new priority level. 
Keep in mind that after the listener is registered, subsequent calls to
	addEventListener() with a different type or
	useCapture value result in the creation of a separate listener registration. 
	For example, if you first register a listener with useCapture set to 
	true, it listens only during the capture phase. If you call 
	addEventListener() again using the same listener object, but with
	useCapture set to false, you have two separate listeners: one
	that listens during the capture phase and another that listens during the target and
	bubbling phases.
You cannot register an event listener for only the target phase or the bubbling phase. Those phases are coupled during registration because bubbling applies only to the ancestors of the target node.
If you no longer need an event listener, remove it by calling 
	removeEventListener(), or memory problems could result. Event listeners are not automatically
	removed from memory because the garbage
	collector does not remove the listener as long as the dispatching object exists (unless the useWeakReference
	parameter is set to true).
Copying an EventDispatcher instance does not copy the event listeners attached to it. (If your newly created node needs an event listener, you must attach the listener after creating the node.) However, if you move an EventDispatcher instance, the event listeners attached to it move along with it.
If the event listener is being registered on a node while an event is being processed on this node, the event listener is not triggered during the current phase but can be triggered during a later phase in the event flow, such as the bubbling phase.
If an event listener is removed from a node while an event is being processed on the node, it is still triggered by the current actions. After it is removed, the event listener is never invoked again (unless registered again for future processing).
Parameters
| type:String— The type of event. | |
| listener:Function— The listener function that processes the event. This function must accept
    an Event object as its only parameter and must return nothing, as this example shows:function(evt:Event):void The function can have any name. | |
| useCapture:Boolean(default =false)— 
	
	Determines whether the listener works in the capture phase or the 
	target and bubbling phases. IfuseCaptureis set totrue, 
	the listener processes the event only during the capture phase and not in the 
	target or bubbling phase. IfuseCaptureisfalse, the
	listener processes the event only during the target or bubbling phase. To listen for
	the event in all three phases, calladdEventListenertwice, once withuseCaptureset totrue, then again withuseCaptureset tofalse. | |
| priority:int(default =0)— The priority level of the event listener. The priority is designated by
	a signed 32-bit integer. The higher the number, the higher the priority. All listeners
	with priority n are processed before listeners of priority n-1. If two
	or more listeners share the same priority, they are processed in the order in which they
	were added. The default priority is 0. | |
| useWeakReference:Boolean(default =false)— Determines whether the reference to the listener is strong or
	weak. A strong reference (the default) prevents your listener from being garbage-collected.
    A weak reference does not.Class-level member functions are not subject to garbage 
    collection, so you can set  | 
Throws
| ArgumentError — Thelistenerspecified is not a function. | 
Learn more
| dispatchEvent | () | method | 
 public function dispatchEvent(event:Event):Boolean| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 | 
	Dispatches an event into the event flow. The event target is the EventDispatcher 
	object upon which the dispatchEvent() method is called.
	
	
Parameters
| event:Event— The Event object that is dispatched into the event flow.
	If the event is being redispatched, a clone of the event is created automatically.
	After an event is dispatched, itstargetproperty cannot be changed, so you
	must create a new copy of the event for redispatching to work. | 
| Boolean— A value oftrueif the event was successfully dispatched. A value offalseindicates failure or thatpreventDefault()was called 
	on the event. | 
Throws
| Error — The event dispatch recursion limit has been reached. | 
| hasEventListener | () | method | 
 public function hasEventListener(type:String):Boolean| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 | 
	Checks whether the EventDispatcher object has any listeners registered for a specific type 
	of event. This allows you to determine where an EventDispatcher object has altered
	handling of an event type in the event flow hierarchy. To determine whether a specific
	event type actually triggers an event listener, use willTrigger().
	
	
The difference between hasEventListener() and willTrigger() 
	is that hasEventListener() examines only the object to 
	which it belongs, whereas willTrigger() examines the entire 
    event flow for the event specified by the type parameter.
	
	
When hasEventListener() is called from a LoaderInfo object, only the 
	listeners that the caller can access are considered.
Parameters
| type:String— The type of event. | 
| Boolean— A value oftrueif a listener of the specified type is registered;falseotherwise. | 
Related API Elements
| removeEventListener | () | method | 
 public function removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 | 
Removes a listener from the EventDispatcher object. If there is no matching listener registered with the EventDispatcher object, a call to this method has no effect.
Parameters
| type:String— The type of event. | |
| listener:Function— The listener object to remove. | |
| useCapture:Boolean(default =false)— 
	
	Specifies whether the listener was registered for the capture phase or the 
	target and bubbling phases. If the listener was registered for both the capture phase and the
	target and bubbling phases, two calls toremoveEventListener()are required 
	to remove both, one call withuseCapture()set totrue, and another 
	call withuseCapture()set tofalse. | 
Learn more
| willTrigger | () | method | 
 public function willTrigger(type:String):Boolean| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 | 
	Checks whether an event listener is registered with this EventDispatcher object or any of 
	its ancestors for the specified event type. This method returns true if an 
	event listener is triggered during any phase of the event flow when an event of the 
	specified type is dispatched to this EventDispatcher object or any of its descendants.
	
	
The difference between the hasEventListener() and the willTrigger() 
	methods is that hasEventListener() examines only the object to which it belongs, 
	whereas the willTrigger() method examines the entire event flow for the event specified by the
    type parameter. 
When willTrigger() is called from a LoaderInfo object, only the 
	listeners that the caller can access are considered.
Parameters
| type:String— The type of event. | 
| Boolean— A value oftrueif a listener of the specified type will be triggered;falseotherwise. | 
| activate | Event | 
flash.events.Eventproperty Event.type =
flash.events.Event.ACTIVATE| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 | 
[broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active. This event is a broadcast event, which means that it is dispatched by all EventDispatcher objects with a listener registered for this event. For more information about broadcast events, see the DisplayObject class.
TheACTIVATE constant defines the value of the type property of an activate event object. 
	Note: This event has neither a "capture phase" nor a "bubble phase", which means that event listeners must be added directly to any potential targets, whether the target is on the display list or not.
AIR for TV devices never automatically dispatch this event. You can, however, dispatch it manually.
This event has the following properties:
| Property | Value | 
|---|---|
| bubbles | false | 
| cancelable | false; there is no default behavior to cancel. | 
| currentTarget | The object that is actively processing the Event object with an event listener. | 
| target | Any DisplayObject instance with a listener registered for the activateevent. | 
Related API Elements
| deactivate | Event | 
flash.events.Eventproperty Event.type =
flash.events.Event.DEACTIVATE| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 | 
[broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive. This event is a broadcast event, which means that it is dispatched by all EventDispatcher objects with a listener registered for this event. For more information about broadcast events, see the DisplayObject class.
TheEvent.DEACTIVATE constant defines the value of the type property of a deactivate event object. 
	Note: This event has neither a "capture phase" nor a "bubble phase", which means that event listeners must be added directly to any potential targets, whether the target is on the display list or not.
AIR for TV devices never automatically dispatch this event. You can, however, dispatch it manually.
This event has the following properties:
| Property | Value | 
|---|---|
| bubbles | false | 
| cancelable | false; there is no default behavior to cancel. | 
| currentTarget | The object that is actively processing the Event object with an event listener. | 
| target | Any DisplayObject instance with a listener registered for the deactivateevent. | 
Related API Elements
EventDispatcherExample and 
 CustomDispatcher, a subclass of EventDispatcher, to show how a 
 custom event is created and dispatched.  The example carries out the following tasks:
 - The constructor of EventDispatcherExamplecreates a local variabledispatcherand assigns it to a new CustomDispatcher instance.
- Inside CustomDispatcher, a string is set so that the event has the nameaction, and thedoAction()method is declared. When called, this method creates theactionevent and dispatches it usingEventDispatcher.dispatchEvent().
- The dispatcherproperty is then used to add theactionevent listener and associated subscriber methodactionHandler(), which simply prints information about the event when it is dispatched.
- The doAction()method is invoked, dispatching theactionevent.
package {
    import flash.display.Sprite;
    import flash.events.Event;
    public class EventDispatcherExample extends Sprite {
        public function EventDispatcherExample() {
            var dispatcher:CustomDispatcher = new CustomDispatcher();
            dispatcher.addEventListener(CustomDispatcher.ACTION, actionHandler);
            dispatcher.doAction();
        }
        private function actionHandler(event:Event):void {
            trace("actionHandler: " + event);
        }
    }
}
import flash.events.EventDispatcher;
import flash.events.Event;
class CustomDispatcher extends EventDispatcher {
    public static var ACTION:String = "action";
    public function doAction():void {
        dispatchEvent(new Event(CustomDispatcher.ACTION));
    }
}
Thu Dec 4 2014, 05:50 PM -08:00
