| Package | mx.effects | 
| Class | public class EffectManager | 
| Inheritance | EffectManager  EventDispatcher  Object | 
| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
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  and move events, dispatched by objects in a Flex application.
  For each event, corresponding to an event trigger, it determines if 
  there is an effect assigned to the object. 
  If an effect is defined, it plays the effect. 
  
  Learn more
Public Properties
| Property | Defined By | ||
|---|---|---|---|
|  | constructor : Object 
	 A reference to the class object or constructor function for a given object instance. | Object | |
Public Methods 
| Method | Defined By | ||
|---|---|---|---|
|  | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void 
	Registers an event listener object with an EventDispatcher object so that the listener 
	receives notification of an event. | EventDispatcher | |
|  | 
	Dispatches an event into the event flow. | EventDispatcher | |
| [static] 
      Immediately ends any effects currently playing on a target. | EffectManager | ||
|  | 
	Checks whether the EventDispatcher object has any listeners registered for a specific type 
	of event. | EventDispatcher | |
|  | 
	 Indicates whether an object has a specified property defined. | Object | |
|  | 
	 Indicates whether an instance of the Object class is in the prototype chain of the object specified 
	 as the parameter. | Object | |
|  | 
	 Indicates whether the specified property exists and is enumerable. | Object | |
|  | 
	Removes a listener from the EventDispatcher object. | EventDispatcher | |
| [static] 
      Allows the EffectManager class to resume processing events
      after a call to the suspendEventHandling() method. | EffectManager | ||
|  | 
     Sets the availability of a dynamic property for loop operations. | Object | |
| [static] 
      After this method is called, the EffectManager class ignores
      all events, and no effects are triggered, until a call to
      resumeEventHandling(). | EffectManager | ||
|  | 
	 Returns the string representation of this object, formatted according to locale-specific conventions. | Object | |
|  | 
	 Returns the string representation of the specified object. | Object | |
|  | 
	 Returns the primitive value of the specified object. | Object | |
|  | 
	Checks whether an event listener is registered with this EventDispatcher object or any of 
	its ancestors for the specified event type. | EventDispatcher | |
Events
| Event | Summary | Defined By | ||
|---|---|---|---|---|
|  | [broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active. | EventDispatcher | ||
|  | [broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive. | EventDispatcher | ||
Method Detail
| endEffectsForTarget | () | method | 
 public static function endEffectsForTarget(target:IUIComponent):void| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
Immediately ends any effects currently playing on a target.
Parameters
| target:IUIComponent— The target component on which to end all effects. | 
| resumeEventHandling | () | method | 
 public static function resumeEventHandling():void| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
      Allows the EffectManager class to resume processing events
      after a call to the suspendEventHandling() method.
      Used internally in conjunction with the
      suspendEventHandling() method 
      so that an effect that is updating the screen
      does not cause another effect to be triggered.
      
      
| suspendEventHandling | () | method | 
 public static function suspendEventHandling():void| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
      After this method is called, the EffectManager class ignores
      all events, and no effects are triggered, until a call to
      resumeEventHandling().  
      Used internally so that an effect that is updating the screen
      does not cause another effect to be triggered.
      
      
Thu Dec 4 2014, 05:50 PM -08:00