ActionScript® 3.0 Reference for the Adobe® Flash® Platform
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flash.events 

SampleDataEvent  - AS3

Packageflash.events
Classpublic class SampleDataEvent
InheritanceSampleDataEvent Inheritance Event Inheritance Object

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10, AIR 1.5

Dispatched when a Sound object requests new audio data or when a Microphone object has new audio data to provide.

This event has two uses:

  • To provide dynamically generated audio data for a Sound object
  • To get audio data for a Microphone object

Dynamically generating audio using the Sound object Use the sampleData event to play dynamically generated audio. In this environment, the Sound object doesn't actually contain sound data. Instead, it acts as a socket for sound data that is being streamed to it through the use of the function you assign as the handler for the sampleData event.

In your function, you use the ByteArray.writeFloat() method to write to the event's data) property, which contains the sampled data you want to play.

If a Sound object has not loaded an MP3 file, when you call its play() method the object starts dispatching sampleData events, requesting sound samples. The Sound object continues to send events as the sound plays back until you stop providing data, or until the stop() method of the SoundChannel object is called.

Thes latency of the event varies from platform to platform, and it could change in future versions of Flash Player or AIR. Don't depend on a specific latency. Instead calculate it using ((SampleDataEvent.position/44.1) - SoundChannelObject.position).

Provide between 2048 and 8192 samples to the data property of the SampleDataEvent object. For best performance, provide as many samples as possible. The fewer samples you provide, the more likely it is that clicks and pops will occur during playback. This behavior can differ on various platforms and can occur in various situations - for example, when resizing the browser. You might write code that works on one platform when you provide only 2048 samples, but that same code might not work as well when run on a different platform. If you require the lowest latency possible, consider making the amount of data user-selectable.

If you provide fewer than 2048 samples, tha Sound object plays the remaining samples and then stops the sound as if the end of a sound file was reached, generating a complete event.

You can use the extract() method of a Sound object to extract its sound data, which you can then write to the dynamic stream for playback.

When you use the sampleData event with a Sound object, the only Sound methods that are enabled are extract() and play(). Calling any other methods or properties results in an "invalid call" exception. All methods and properties of the SoundChannel object are still enabled.

Capturing Microphone audio Use the sampleData event to capture audio data from a microphone. When you add an event listener for the sampleData event, the Microphone dispatches the event as audio samples become available.

In the event handler function, use the ByteArray.readFloat() method to read the event's data) property, which contains the sampled data. The event will contain multiple samples, so you should use a while loop to read the available data:

var soundBytes:ByteArray = new ByteArray();
 while(event.data.bytesAvailable)
 {
      var sample:Number = event.data.readFloat();
      soundBytes.writeFloat(sample);
 }

View the examples

Learn more

Related API Elements



Public Properties
 PropertyDefined By
 Inheritedbubbles : Boolean
[read-only] Indicates whether an event is a bubbling event.
Event
 Inheritedcancelable : Boolean
[read-only] Indicates whether the behavior associated with the event can be prevented.
Event
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
 InheritedcurrentTarget : Object
[read-only] The object that is actively processing the Event object with an event listener.
Event
  data : ByteArray
The data in the audio stream.
SampleDataEvent
 InheritedeventPhase : uint
[read-only] The current phase in the event flow.
Event
  position : Number
The position of the data in the audio stream.
SampleDataEvent
 Inheritedtarget : Object
[read-only] The event target.
Event
 Inheritedtype : String
[read-only] The type of event.
Event
Public Methods
 MethodDefined By
  
SampleDataEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, theposition:Number = 0, thedata:ByteArray = null)
Creates an event object that contains information about audio data events.
SampleDataEvent
  
[override] Creates a copy of the SampleDataEvent object and sets each property's value to match that of the original.
SampleDataEvent
 Inherited
formatToString(className:String, ... arguments):String
A utility function for implementing the toString() method in custom ActionScript 3.0 Event classes.
Event
 Inherited
Indicates whether an object has a specified property defined.
Object
 Inherited
Checks whether the preventDefault() method has been called on the event.
Event
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
 Inherited
Cancels an event's default behavior if that behavior can be canceled.
Event
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
 Inherited
Prevents processing of any event listeners in the current node and any subsequent nodes in the event flow.
Event
 Inherited
Prevents processing of any event listeners in nodes subsequent to the current node in the event flow.
Event
 Inherited
Returns the string representation of this object, formatted according to locale-specific conventions.
Object
  
[override] Returns a string that contains all the properties of the SampleDataEvent object.
SampleDataEvent
 Inherited
Returns the primitive value of the specified object.
Object
Public Constants
 ConstantDefined By
  SAMPLE_DATA : String = "sampleData"
[static] Defines the value of the type property of a SampleDataEvent event object.
SampleDataEvent
Property Detail

data

property
data:ByteArray

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10, AIR 1.5

The data in the audio stream.



Implementation
    public function get data():ByteArray
    public function set data(value:ByteArray):void

position

property 
position:Number

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10, AIR 1.5

The position of the data in the audio stream.



Implementation
    public function get position():Number
    public function set position(value:Number):void
Constructor Detail

SampleDataEvent

()Constructor
public function SampleDataEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, theposition:Number = 0, thedata:ByteArray = null)

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10, AIR 1.5

Creates an event object that contains information about audio data events. Event objects are passed as parameters to event listeners.

Parameters
type:String — The type of the event. This value is:Event.SAMPLE_DATA.
 
bubbles:Boolean (default = false) — Determines whether the Event object participates in the bubbling stage of the event flow.
 
cancelable:Boolean (default = false) — Determines whether the Event object can be canceled.
 
theposition:Number (default = 0) — The position of the data in the audio stream.
 
thedata:ByteArray (default = null) — A byte array of data.
Method Detail

clone

()method
override public function clone():Event

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10, AIR 1.5

Creates a copy of the SampleDataEvent object and sets each property's value to match that of the original.

Returns
Event — A new SampleDataEvent object with property values that match those of the original.

toString

()method 
override public function toString():String

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10, AIR 1.5

Returns a string that contains all the properties of the SampleDataEvent object. The string is in the following format:

[SampleDataEvent type=value bubbles=value cancelable=value theposition=value thedata=value]

Returns
String — A string that contains all the properties of the SampleDataEvent object.
Constant Detail

SAMPLE_DATA

Constant
public static const SAMPLE_DATA:String = "sampleData"

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10, AIR 1.5

Defines the value of the type property of a SampleDataEvent event object.

This event has the following properties:

PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
positionThe point from which audio data is provided.

Related API Elements

Sound_sampleDataExample.as

The following example plays a simple sine wave.
var mySound:Sound = new Sound();
function sineWaveGenerator(event:SampleDataEvent):void {
    for ( var c:int=0; c<8192; c++ ) {
        event.data.writeFloat(Math.sin((Number(c+event.position)/Math.PI/2))*0.25);
        event.data.writeFloat(Math.sin((Number(c+event.position)/Math.PI/2))*0.25);
    }
}

mySound.addEventListener(SampleDataEvent.SAMPLE_DATA,sineWaveGenerator);
mySound.play();