| Package | mx.effects | 
| Class | public class CompositeEffect | 
| Inheritance | CompositeEffect  Effect  EventDispatcher  Object | 
| Subclasses | Parallel, Sequence | 
| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
<mx:Parallel>
  and <mx:Sequence> MXML tags.  
  Flex supports two methods to combine, or composite, effects:
  parallel and sequence.
  When you combine multiple effects in parallel,
  the effects play at the same time.
  When you combine multiple effects in sequence, 
  one effect must complete before the next effect starts.
 
  You can create a composite effect in MXML, as the following example shows:
  <mx:Parallel id="WipeRightUp">
    <mx:children>
      <mx:WipeRight duration="1000"/>
      <mx:WipeUp duration="1000"/>
    </mx:children>
  </mx:Parallel>
   
  <mx:VBox id="myBox" hideEffect="WipeRightUp">
    <mx:TextArea id="aTextArea" text="hello"/>
  </mx:VBox>
  
The <mx:children> tag is optional.
Starting a composite effect in ActionScript is usually a five-step process:
- Create instances of the effect objects to be composited together; 
    for example: 
    myFadeEffect = new mx.effects.Fade(target); 
- Set properties, such as duration, on the individual effect objects.
- Create an instance of the Parallel or Sequence effect object; 
    for example: 
    mySequenceEffect = new mx.effects.Sequence(); 
- Call the addChild()method for each of the effect objects; for example:mySequenceEffect.addChild(myFadeEffect); 
- Invoke the composite effect's play()method; for example:mySequenceEffect.play(); 
 Hide MXML Syntax
Hide MXML SyntaxThe CompositeEffect class adds the following tag attributes, and all the subclasses of the CompositeEffect class inherit these tag attributes:
  <mx:tagname>
    <mx:children>
      <!-- Specify child effect tags --> 
    </mx:children>
  </mx:tagname>
  
Default MXML Propertychildren
Learn more
| Property | Defined By | ||
|---|---|---|---|
| children : Array 
      An Array containing the child effects of this CompositeEffect. | CompositeEffect | ||
|  | className : String [read-only] 
      The name of the effect class, such as "Fade". | Effect | |
| compositeDuration : Number [read-only] 
     Returns the duration of this effect as defined by the duration of
     all child effects. | CompositeEffect | ||
|  | constructor : Object 
	 A reference to the class object or constructor function for a given object instance. | Object | |
|  | customFilter : mx.effects:EffectTargetFilter 
      Specifies a custom filter object, of type EffectTargetFilter,
      used by the effect to determine the targets
      on which to play the effect. | Effect | |
|  | duration : Number  
      Duration of the effect in milliseconds. | Effect | |
|  | effectTargetHost : mx.effects:IEffectTargetHost 
      A property that lets you access the target list-based control
      of a data effect. | Effect | |
|  | filter : String 
      Specifies an algorithm for filtering targets for an effect. | Effect | |
|  | hideFocusRing : Boolean 
      Determines whether the effect should hide the focus ring
      when starting the effect. | Effect | |
|  | instanceClass : Class 
      An object of type Class that specifies the effect
      instance class class for this effect class. | Effect | |
|  | isPlaying : Boolean [read-only] 
      A read-only flag which is true if any instances of the effect
      are currently playing, and false if none are. | Effect | |
|  | perElementOffset : Number 
      Additional delay, in milliseconds, for effect targets
      after the first target of the effect. | Effect | |
|  | playheadTime : Number 
      Current time position of the effect. | Effect | |
|  | relevantProperties : Array 
      An Array of property names to use when performing filtering. | Effect | |
|  | relevantStyles : Array 
      An Array of style names to use when performing filtering. | Effect | |
|  | repeatCount : int = 1 
      Number of times to repeat the effect. | Effect | |
|  | repeatDelay : int = 0 
      Amount of time, in milliseconds, to wait before repeating the effect. | Effect | |
|  | startDelay : int = 0 
      Amount of time, in milliseconds, to wait before starting the effect. | Effect | |
|  | suspendBackgroundProcessing : Boolean = false 
      If true, blocks all background processing
      while the effect is playing. | Effect | |
|  | target : Object  
      The object to which this effect is applied. | Effect | |
|  | targets : Array 
      An Array of objects that are targets for the effect. | Effect | |
|  | triggerEvent : Event 
      The Event object passed to this Effect 
      by the EffectManager when an effect is triggered,
      or null if the effect is not being
      played by the EffectManager. | Effect | |
| Property | Defined By | ||
|---|---|---|---|
|  | applyTransitionEndProperties : Boolean 
     This flag controls whether the effect, when run in a transition,
     automatically applies the property values according to the end
     state, as opposed to leaving values as set by the effect itself. | Effect | |
|  | endValuesCaptured : Boolean = false 
      A flag containing true if the end values
      of an effect have already been determined, 
      or false if they should be acquired from the
      current properties of the effect targets when the effect runs. | Effect | |
| Method | Defined By | ||
|---|---|---|---|
| CompositeEffect(target:Object = null) 
      Constructor. | CompositeEffect | ||
| 
      Adds a new child effect to this composite effect. | CompositeEffect | ||
|  | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void 
	Registers an event listener object with an EventDispatcher object so that the listener 
	receives notification of an event. | EventDispatcher | |
|  | 
      Captures the current values of the relevant properties
      on the effect's targets and saves them as end values. | Effect | |
|  | 
      Captures the current values of the relevant properties
      of an additional set of targets
     
      Flex uses this function when a data change
      effect is run.
     
       | Effect | |
|  | 
      Captures the current values of the relevant properties
      on the effect's targets. | Effect | |
|  | 
      Creates a single effect instance and initializes it. | Effect | |
|  | 
      Takes an Array of target objects and invokes the 
      createInstance() method on each target. | Effect | |
|  | 
      Removes event listeners from an instance
      and removes it from the list of instances. | Effect | |
|  | 
	Dispatches an event into the event flow. | EventDispatcher | |
|  | 
      Interrupts an effect that is currently playing,
      and jumps immediately to the end of the effect. | Effect | |
|  | 
      Returns an Array of Strings, where each String is the name
      of a property changed by this effect. | Effect | |
|  | 
	Checks whether the EventDispatcher object has any listeners registered for a specific type 
	of event. | EventDispatcher | |
|  | 
	 Indicates whether an object has a specified property defined. | Object | |
|  | 
	 Indicates whether an instance of the Object class is in the prototype chain of the object specified 
	 as the parameter. | Object | |
|  | 
      Pauses the effect until you call the resume() method. | Effect | |
|  | 
      Begins playing the effect. | Effect | |
|  | 
	 Indicates whether the specified property exists and is enumerable. | Object | |
|  | 
	Removes a listener from the EventDispatcher object. | EventDispatcher | |
|  | 
      Resumes the effect after it has been paused 
      by a call to the pause() method. | Effect | |
|  | 
      Plays the effect in reverse, if the effect is currently playing,
      starting from the current position of the effect. | Effect | |
|  | 
     Sets the availability of a dynamic property for loop operations. | Object | |
|  | 
      Stops the effect, leaving the effect targets in their current state. | Effect | |
|  | 
	 Returns the string representation of this object, formatted according to locale-specific conventions. | Object | |
|  | 
	 Returns the string representation of the specified object. | Object | |
|  | 
	 Returns the primitive value of the specified object. | Object | |
|  | 
	Checks whether an event listener is registered with this EventDispatcher object or any of 
	its ancestors for the specified event type. | EventDispatcher | |
| Method | Defined By | ||
|---|---|---|---|
|  | 
      Used internally by the Effect infrastructure. | Effect | |
|  | 
      Called when an effect instance has finished playing. | Effect | |
|  | 
      This method is called when the effect instance starts playing. | Effect | |
|  | 
      Called when an effect instance has stopped by a call
      to the stop() method. | Effect | |
|  | 
      Determines the logic for filtering out an effect instance. | Effect | |
|  | 
      Called by the captureStartValues() method to get the value
      of a property from the target. | Effect | |
|  | 
      Copies properties of the effect to the effect instance. | Effect | |
| Event | Summary | Defined By | ||
|---|---|---|---|---|
|  | [broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active. | EventDispatcher | ||
|  | [broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive. | EventDispatcher | ||
|  | Dispatched when one of the effect's instances finishes playing, either when the instance finishes playing or when the effect is interrupted by a call to the end() method. | Effect | ||
|  | Dispatched when the effect starts playing. | Effect | ||
|  | Dispatched when the effect has been stopped, which only occurs when the effect is interrupted by a call to the stop() method. | Effect | ||
| children | property | 
| compositeDuration | property | 
compositeDuration:Number  [read-only] | Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
Returns the duration of this effect as defined by the duration of all child effects. This takes into account the startDelay and repetition info for all child effects, along with their durations, and returns the appropriate result.
Implementation
    public function get compositeDuration():Number| CompositeEffect | () | Constructor | 
public function CompositeEffect(target:Object = null)| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
Constructor.
Parameters| target:Object(default =null)— This argument is ignored for composite effects.
      It is included only for consistency with other types of effects. | 
| addChild | () | method | 
 public function addChild(childEffect:IEffect):void| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
Adds a new child effect to this composite effect. A Sequence effect plays each child effect one at a time, in the order that they were added. A Parallel effect plays all child effects simultaneously; the order in which they are added does not matter.
Parameters
| childEffect:IEffect— Child effect to be added
      to the composite effect. | 
Thu Dec 4 2014, 05:50 PM -08:00
 Show MXML Syntax
Show MXML Syntax