ActionScript® 3.0 Reference for the Adobe® Flash® Platform
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spark.effects.easing 

Bounce  - AS3 Flex

Packagespark.effects.easing
Classpublic class Bounce
InheritanceBounce Inheritance Object
Implements IEaser

Language Version: ActionScript 3.0
Product Version: Flex 4
Runtime Versions: Flash Player 10, AIR 1.5

The Bounce class implements easing functionality simulating gravity pulling on and bouncing the target object. The movement of the effect target accelerates toward the end value, and then bounces against the end value several times.

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Public Properties
 PropertyDefined By
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
Public Methods
 MethodDefined By
  
Constructor.
Bounce
  
ease(fraction:Number):Number
Takes the fraction representing the elapsed duration of an animation (a value between 0.0 to 1.0) and returns a new elapsed value.
Bounce
 Inherited
Indicates whether an object has a specified property defined.
Object
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
 Inherited
Returns the string representation of this object, formatted according to locale-specific conventions.
Object
 Inherited
Returns the string representation of the specified object.
Object
 Inherited
Returns the primitive value of the specified object.
Object
Constructor Detail

Bounce

()Constructor
public function Bounce()

Language Version: ActionScript 3.0
Product Version: Flex 4
Runtime Versions: Flash Player 10, AIR 1.5

Constructor.

Method Detail

ease

()method
public function ease(fraction:Number):Number

Language Version: ActionScript 3.0
Product Version: Flex 4
Runtime Versions: Flash Player 10, AIR 1.5

Takes the fraction representing the elapsed duration of an animation (a value between 0.0 to 1.0) and returns a new elapsed value. This value is used to calculate animated property values. By changing the value of the elapsed fraction, you effectively change the animation of the property.

Parameters

fraction:Number — The elapsed fraction of an animation, from 0.0 to 1.0.

Returns
Number — The eased value for the elapsed time. Typically, this value should be constrained to lie between 0.0 and 1.0, although it is possible to return values outside of this range. Note that the results of returning such values are undefined, and depend on what kind of effects are using this eased value. For example, an object moving in a linear fashion can have positions calculated outside of its start and end point without a problem, but other value types (such as color) may not result in desired effects if they use time values that cause them to surpass their endpoint values.
BounceElasticEffectExample.mxml
<?xml version="1.0"?>
<!-- Simple example to demonstrate the s:Bounce and s:Elastic classes. -->
<s:Application
    xmlns:fx="http://ns.adobe.com/mxml/2009"
    xmlns:mx="library://ns.adobe.com/flex/mx"
    xmlns:s="library://ns.adobe.com/flex/spark">

    <fx:Declarations>
        <s:Bounce id="bounceEasing"/>
        <s:Elastic id="elasticEasing"/>
        <s:Move id="moveRight" 
            target="{myImage}"
            xBy="500"
            duration="2000"
            easer="{elasticEasing}"/>
        <s:Move id="moveLeft" 
            target="{myImage}"
            xBy="-500"
            duration="2000"
            easer="{bounceEasing}"/>
    </fx:Declarations>

    <s:Panel id="examplePanel"
        title="Bounce and Elastic Effect Example"
        width="75%" height="75%">

        <!-- Directions -->
        <s:VGroup id="detailsBox" width="50%" top="5" left="5">
            <s:Label width="99%" color="blue"
                text="Click the buttons to watch the effect."/>
        </s:VGroup>

        <mx:Image id="myImage" top="20"
            source="@Embed(source='assets/logo.jpg')"/>

        <s:Button label="Move Right"
             bottom="10" left="5" 
            click="moveRight.end();moveRight.play();"/>

        <s:Button label="Move Left" 
            bottom="10" left="100" 
            click="moveLeft.end();moveLeft.play();"/>
    </s:Panel>
</s:Application>