| Package | spark.effects.easing | 
| Class | public class Bounce | 
| Inheritance | Bounce  Object | 
| Implements | IEaser | 
| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
More examples
Public Properties
| Property | Defined By | ||
|---|---|---|---|
|  | constructor : Object 
	 A reference to the class object or constructor function for a given object instance. | Object | |
Public Methods 
| Method | Defined By | ||
|---|---|---|---|
| Bounce() 
      Constructor. | Bounce | ||
| 
      
      Takes the fraction representing the elapsed duration of an animation
      (a value between 0.0 to 1.0) and returns a new elapsed value. | Bounce | ||
|  | 
	 Indicates whether an object has a specified property defined. | Object | |
|  | 
	 Indicates whether an instance of the Object class is in the prototype chain of the object specified 
	 as the parameter. | Object | |
|  | 
	 Indicates whether the specified property exists and is enumerable. | Object | |
|  | 
     Sets the availability of a dynamic property for loop operations. | Object | |
|  | 
	 Returns the string representation of this object, formatted according to locale-specific conventions. | Object | |
|  | 
	 Returns the string representation of the specified object. | Object | |
|  | 
	 Returns the primitive value of the specified object. | Object | |
Constructor Detail
| Bounce | () | Constructor | 
public function Bounce()| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
Constructor.
Method Detail
| ease | () | method | 
 public function ease(fraction:Number):Number| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
Takes the fraction representing the elapsed duration of an animation (a value between 0.0 to 1.0) and returns a new elapsed value. This value is used to calculate animated property values. By changing the value of the elapsed fraction, you effectively change the animation of the property.
Parameters
| fraction:Number— The elapsed fraction of an animation, from 0.0 to 1.0. | 
| Number— The eased value for the elapsed time. Typically, this value
      should be constrained to lie between 0.0 and 1.0, although it is possible
      to return values outside of this range. Note that the results of
      returning such values are undefined, and depend on what kind of 
      effects are using this eased value. For example, an object moving
      in a linear fashion can have positions calculated outside of its start 
      and end point without a problem, but other value types (such as color) 
      may not result in desired effects if they use time values that cause
      them to surpass their endpoint values. | 
Examples How to use this example 
BounceElasticEffectExample.mxml
<?xml version="1.0"?>
<!-- Simple example to demonstrate the s:Bounce and s:Elastic classes. -->
<s:Application
    xmlns:fx="http://ns.adobe.com/mxml/2009"
    xmlns:mx="library://ns.adobe.com/flex/mx"
    xmlns:s="library://ns.adobe.com/flex/spark">
    <fx:Declarations>
        <s:Bounce id="bounceEasing"/>
        <s:Elastic id="elasticEasing"/>
        <s:Move id="moveRight" 
            target="{myImage}"
            xBy="500"
            duration="2000"
            easer="{elasticEasing}"/>
        <s:Move id="moveLeft" 
            target="{myImage}"
            xBy="-500"
            duration="2000"
            easer="{bounceEasing}"/>
    </fx:Declarations>
    <s:Panel id="examplePanel"
        title="Bounce and Elastic Effect Example"
        width="75%" height="75%">
        <!-- Directions -->
        <s:VGroup id="detailsBox" width="50%" top="5" left="5">
            <s:Label width="99%" color="blue"
                text="Click the buttons to watch the effect."/>
        </s:VGroup>
        <mx:Image id="myImage" top="20"
            source="@Embed(source='assets/logo.jpg')"/>
        <s:Button label="Move Right"
             bottom="10" left="5" 
            click="moveRight.end();moveRight.play();"/>
        <s:Button label="Move Left" 
            bottom="10" left="100" 
            click="moveLeft.end();moveLeft.play();"/>
    </s:Panel>
</s:Application>
Thu Dec 4 2014, 05:50 PM -08:00