| Package | spark.effects.easing | 
| Class | public class Linear | 
| Inheritance | Linear  Object | 
| Implements | IEaser | 
| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
easeInFraction property, it 
  then uses uniform (linear) motion through the next phase, and
  finally decelerates until the end during the period specified
  by the easeOutFraction property.
 
  The easing values for the three phases are calculated such that the behavior of constant acceleration, linear motion, and constant deceleration all occur within the specified duration of the animation.
Strict linear motion can be achieved by setting 
  easeInFraction and easeOutFraction to 0.0. 
  Note that if acceleration or
  deceleration are not 0.0, then the motion during the middle
  phase is not at the same speed as that of pure
  linear motion. The middle phase consists of
  uniform motion, but the speed of that motion is determined by
  the size of that phase relative to the overall animation.
 Hide MXML Syntax
Hide MXML SyntaxThe <s:Linear> tag
  inherits all of the tag attributes of its of its superclass,
  and adds the following tag attributes:
  <s:Linear
    id="ID"
    easeInFraction="0" 
    easeOutFraction="0"
   />
  
More examples
| Property | Defined By | ||
|---|---|---|---|
|  | constructor : Object 
	 A reference to the class object or constructor function for a given object instance. | Object | |
| easeInFraction : Number 
      The fraction an animation spent accelerating,
      between 0.0 and 1.0. | Linear | ||
| easeOutFraction : Number 
      The percentage an animation will spend decelerating, 
      between 0.0 and 1.0. | Linear | ||
| Method | Defined By | ||
|---|---|---|---|
| 
      Constructor. | Linear | ||
| 
      Calculates the eased fraction value based on the
      easeInFraction and easeOutFraction 
      properties. | Linear | ||
|  | 
	 Indicates whether an object has a specified property defined. | Object | |
|  | 
	 Indicates whether an instance of the Object class is in the prototype chain of the object specified 
	 as the parameter. | Object | |
|  | 
	 Indicates whether the specified property exists and is enumerable. | Object | |
|  | 
     Sets the availability of a dynamic property for loop operations. | Object | |
|  | 
	 Returns the string representation of this object, formatted according to locale-specific conventions. | Object | |
|  | 
	 Returns the string representation of the specified object. | Object | |
|  | 
	 Returns the primitive value of the specified object. | Object | |
| easeInFraction | property | 
easeInFraction:Number| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
      The fraction an animation spent accelerating,
      between 0.0 and 1.0.
      The values of the easeOutFraction property 
      and easeInFraction property must satisfy the
      equation easeOutFraction + easeInFraction <= 1
      where any remaining time is spent in the linear motion phase.
     
      
 The default value is 0.
Implementation
    public function get easeInFraction():Number    public function set easeInFraction(value:Number):void| easeOutFraction | property | 
easeOutFraction:Number| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
      The percentage an animation will spend decelerating, 
      between 0.0 and 1.0.
      The values of the easeOutFraction property 
      and easeInFraction property must satisfy the
      equation easeOutFraction + easeInFraction <= 1
      where any remaining time is spent in the linear motion phase.
     
      
 The default value is 0.
Implementation
    public function get easeOutFraction():Number    public function set easeOutFraction(value:Number):void| Linear | () | Constructor | 
public function Linear(easeInFraction:Number = 0, easeOutFraction:Number = 0)| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
Constructor.
Parameters| easeInFraction:Number(default =0)— The fraction of the overall duration 
      in the acceleration phase, between 0.0 and 1.0. | |
| easeOutFraction:Number(default =0)— The fraction of the overall duration 
      in the deceleration phase, between 0.0 and 1.0. | 
| ease | () | method | 
 public function ease(fraction:Number):Number| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
      Calculates the eased fraction value based on the
      easeInFraction and easeOutFraction 
      properties. 
      If fraction
      is less than easeInFraction, it calculates a value
      based on accelerating up to the linear motion phase. 
      If fraction
      is greater than easeInFraction and less than 
      (1-easeOutFraction), it calculates a value based
      on the linear motion phase between the easing in and easing out phases.
      Otherwise, it calculates a value based on constant deceleration
      between the linear motion phase and 0.0.
     
      
Parameters
| fraction:Number— The elapsed fraction of the animation, 
      between 0.0 and 1.0.. | 
| Number— The eased fraction of the animation. | 
<?xml version="1.0"?>
<!-- Simple example to demonstrate the s:Linear class. -->
<s:Application
    xmlns:fx="http://ns.adobe.com/mxml/2009"
    xmlns:mx="library://ns.adobe.com/flex/mx"
    xmlns:s="library://ns.adobe.com/flex/spark">
    <fx:Declarations>
        <s:Linear id="linearEasing"
            easeInFraction="0.3"/>
        <s:Elastic id="elasticEasing"/>
        <s:Move id="moveRight" 
            target="{myImage}"
            xBy="500"
            duration="2000"
            easer="{elasticEasing}"/>
        <s:Move id="moveLeft" 
            target="{myImage}"
            xBy="-500"
            duration="2000"
            easer="{linearEasing}"/>
    </fx:Declarations>
    <s:Panel id="examplePanel"
        title="Linear Effect Example"
        width="75%" height="75%">
        <!-- Directions -->
        <s:VGroup id="detailsBox" width="50%" top="5" left="5">
            <s:Label width="99%" color="blue"
                text="Click the buttons to watch the effect."/>
        </s:VGroup>
        <mx:Image id="myImage" top="20"
            source="@Embed(source='assets/logo.jpg')"/>
        <s:Button label="Move Right"
             bottom="10" left="5" 
            click="moveRight.end();moveRight.play();"/>
        <s:Button label="Move Left" 
            bottom="10" left="100" 
            click="moveLeft.end();moveLeft.play();"/>
    </s:Panel>
</s:Application>
Thu Dec 4 2014, 05:50 PM -08:00
 Show MXML Syntax
Show MXML Syntax