Box2D  2.3.0
A 2D Physics Engine for Games
b2EdgeAndPolygonContact.h
1 /*
2 * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
3 *
4 * This software is provided 'as-is', without any express or implied
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18 
19 #ifndef B2_EDGE_AND_POLYGON_CONTACT_H
20 #define B2_EDGE_AND_POLYGON_CONTACT_H
21 
22 #include <Box2D/Dynamics/Contacts/b2Contact.h>
23 
24 class b2BlockAllocator;
25 
27 {
28 public:
29  static b2Contact* Create( b2Fixture* fixtureA, int32 indexA,
30  b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator);
31  static void Destroy(b2Contact* contact, b2BlockAllocator* allocator);
32 
33  b2EdgeAndPolygonContact(b2Fixture* fixtureA, b2Fixture* fixtureB);
35 
36  void Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB);
37 };
38 
39 #endif
Definition: b2Math.h:350
Definition: b2BlockAllocator.h:35
void Evaluate(b2Manifold *manifold, const b2Transform &xfA, const b2Transform &xfB)
Evaluate this contact with your own manifold and transforms.
Definition: b2EdgeAndPolygonContact.cpp:44
Definition: b2Collision.h:93
Definition: b2EdgeAndPolygonContact.h:26
Definition: b2Contact.h:77
Definition: b2Fixture.h:107