Box2D
2.3.0
A 2D Physics Engine for Games
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#include <b2Collision.h>
Public Types | |
enum | Type { e_circles, e_faceA, e_faceB } |
Public Attributes | |
b2ManifoldPoint | points [b2_maxManifoldPoints] |
the points of contact | |
b2Vec2 | localNormal |
not use for Type::e_points | |
b2Vec2 | localPoint |
usage depends on manifold type | |
Type | type |
int32 | pointCount |
the number of manifold points | |
A manifold for two touching convex shapes. Box2D supports multiple types of contact: