Box2D  2.3.0
A 2D Physics Engine for Games
Public Member Functions | Protected Member Functions | Protected Attributes | Friends | List of all members
b2MouseJoint Class Reference

#include <b2MouseJoint.h>

Inheritance diagram for b2MouseJoint:
b2Joint

Public Member Functions

b2Vec2 GetAnchorA () const
 Implements b2Joint.
 
b2Vec2 GetAnchorB () const
 Implements b2Joint.
 
b2Vec2 GetReactionForce (float32 inv_dt) const
 Implements b2Joint.
 
float32 GetReactionTorque (float32 inv_dt) const
 Implements b2Joint.
 
void SetTarget (const b2Vec2 &target)
 Use this to update the target point.
 
const b2Vec2GetTarget () const
 
void SetMaxForce (float32 force)
 Set/get the maximum force in Newtons.
 
float32 GetMaxForce () const
 
void SetFrequency (float32 hz)
 Set/get the frequency in Hertz.
 
float32 GetFrequency () const
 
void SetDampingRatio (float32 ratio)
 Set/get the damping ratio (dimensionless).
 
float32 GetDampingRatio () const
 
void Dump ()
 The mouse joint does not support dumping.
 
void ShiftOrigin (const b2Vec2 &newOrigin)
 Implement b2Joint::ShiftOrigin.
 
- Public Member Functions inherited from b2Joint
b2JointType GetType () const
 Get the type of the concrete joint.
 
b2BodyGetBodyA ()
 Get the first body attached to this joint.
 
b2BodyGetBodyB ()
 Get the second body attached to this joint.
 
b2JointGetNext ()
 Get the next joint the world joint list.
 
const b2JointGetNext () const
 
void * GetUserData () const
 Get the user data pointer.
 
void SetUserData (void *data)
 Set the user data pointer.
 
bool IsActive () const
 Short-cut function to determine if either body is inactive.
 
bool GetCollideConnected () const
 

Protected Member Functions

 b2MouseJoint (const b2MouseJointDef *def)
 
void InitVelocityConstraints (const b2SolverData &data)
 
void SolveVelocityConstraints (const b2SolverData &data)
 
bool SolvePositionConstraints (const b2SolverData &data)
 
- Protected Member Functions inherited from b2Joint
 b2Joint (const b2JointDef *def)
 

Protected Attributes

b2Vec2 m_localAnchorB
 
b2Vec2 m_targetA
 
float32 m_frequencyHz
 
float32 m_dampingRatio
 
float32 m_beta
 
b2Vec2 m_impulse
 
float32 m_maxForce
 
float32 m_gamma
 
int32 m_indexA
 
int32 m_indexB
 
b2Vec2 m_rB
 
b2Vec2 m_localCenterB
 
float32 m_invMassB
 
float32 m_invIB
 
b2Mat22 m_mass
 
b2Vec2 m_C
 
- Protected Attributes inherited from b2Joint
b2JointType m_type
 
b2Jointm_prev
 
b2Jointm_next
 
b2JointEdge m_edgeA
 
b2JointEdge m_edgeB
 
b2Bodym_bodyA
 
b2Bodym_bodyB
 
int32 m_index
 
bool m_islandFlag
 
bool m_collideConnected
 
void * m_userData
 

Friends

class b2Joint
 

Additional Inherited Members

- Static Protected Member Functions inherited from b2Joint
static b2JointCreate (const b2JointDef *def, b2BlockAllocator *allocator)
 
static void Destroy (b2Joint *joint, b2BlockAllocator *allocator)
 

Detailed Description

A mouse joint is used to make a point on a body track a specified world point. This a soft constraint with a maximum force. This allows the constraint to stretch and without applying huge forces. NOTE: this joint is not documented in the manual because it was developed to be used in the testbed. If you want to learn how to use the mouse joint, look at the testbed.


The documentation for this class was generated from the following files: