Box2D  2.3.0
A 2D Physics Engine for Games
Public Types | Public Member Functions | Public Attributes | List of all members
b2EPCollider Struct Reference

Public Types

enum  VertexType { e_isolated, e_concave, e_convex }
 

Public Member Functions

void Collide (b2Manifold *manifold, const b2EdgeShape *edgeA, const b2Transform &xfA, const b2PolygonShape *polygonB, const b2Transform &xfB)
 
b2EPAxis ComputeEdgeSeparation ()
 
b2EPAxis ComputePolygonSeparation ()
 

Public Attributes

b2TempPolygon m_polygonB
 
b2Transform m_xf
 
b2Vec2 m_centroidB
 
b2Vec2 m_v0
 
b2Vec2 m_v1
 
b2Vec2 m_v2
 
b2Vec2 m_v3
 
b2Vec2 m_normal0
 
b2Vec2 m_normal1
 
b2Vec2 m_normal2
 
b2Vec2 m_normal
 
VertexType m_type1
 
VertexType m_type2
 
b2Vec2 m_lowerLimit
 
b2Vec2 m_upperLimit
 
float32 m_radius
 
bool m_front
 

The documentation for this struct was generated from the following file: