Box2D  2.3.0
A 2D Physics Engine for Games
Public Attributes | List of all members
b2RopeJointDef Struct Reference

#include <b2RopeJoint.h>

Inheritance diagram for b2RopeJointDef:
b2JointDef

Public Attributes

b2Vec2 localAnchorA
 The local anchor point relative to bodyA's origin.
 
b2Vec2 localAnchorB
 The local anchor point relative to bodyB's origin.
 
float32 maxLength
 
- Public Attributes inherited from b2JointDef
b2JointType type
 The joint type is set automatically for concrete joint types.
 
void * userData
 Use this to attach application specific data to your joints.
 
b2BodybodyA
 The first attached body.
 
b2BodybodyB
 The second attached body.
 
bool collideConnected
 Set this flag to true if the attached bodies should collide.
 

Detailed Description

Rope joint definition. This requires two body anchor points and a maximum lengths. Note: by default the connected objects will not collide. see collideConnected in b2JointDef.

Member Data Documentation

float32 b2RopeJointDef::maxLength

The maximum length of the rope. Warning: this must be larger than b2_linearSlop or the joint will have no effect.


The documentation for this struct was generated from the following file: