Object lifetime

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Every object has a lifetime, which is a runtime property: for any object, there is a moment during the execution of a program when its lifetime begins, and there is a moment when it ends.

  • For objects of class or aggregate types that are initialized by anything other than the trivial default constructor, lifetime begins when initialization ends.
  • For objects of class types whose destructor is not trivial, lifetime ends when the execution of the destructor begins.
  • For all other objects (class objects initialized by a trivial default constructor, non-class objects, array objects, etc.), lifetime begins when the properly-aligned storage for the object is allocated and ends when the storage is deallocated or reused by another object.

Lifetime of an object is equal to or is nested within the lifetime of its storage, see storage duration.

Lifetime of a reference is exactly its storage duration (which makes dangling references possible).

Lifetimes of member objects and base subobjects begin and end following class initialization order.

Contents

[edit] Temporary object lifetime

Temporary objects are created in the following situations: binding a reference to a prvalue, returning a prvalue from a function, conversion that creates a prvalue, lambda expression, (since C++11) copy-initialization that requires conversion of the initializer, list-initialization that constructs an std::initializer_list, (since C++11) and reference-initialization to a different but convertible type or to a bitfield. In every case, all temporary objects are destroyed as the last step in evaluating the full-expression that (lexically) contains the point where they were created, and if multiple temporary objects were created, they are destroyed in the order opposite to the order of creation. This is true even if that evaluation ends in throwing an exception.

There are two exceptions from that:

  • The lifetime of a temporary object may be extended by binding to a const lvalue reference or to an rvalue reference (since C++11), see reference initialization for details.
  • The lifetime of a temporary object created when evaluating the default arguments of a default constructor used to initialize an element of an array ends before the next element of the array begins initialization.
(since C++11)

[edit] Storage reuse

A program is not required to call the destructor of an object to end its lifetime if the object is trivially-destructible or if the program does not rely on the side effects of the destructor. However, if a program ends the lifetime of an non-trivial object, it must ensure that a new object of the same type is constructed in-place (e.g. via placement new) before the destructor may be called implicitly, i.e. due to scope exit or exception for automatic objects, due to thread exit for thread-local objects, or due to program exit for static objects; otherwise the behavior is undefined.

class T {}; // trivial
struct B {
    ~B() {} // non-trivial
};
void x() {
    long long n; // automatic, trivial
    new (&n) double(3.14); // reuse with a different type okay
} // okay
void h() {
    B b; // automatic non-trivially destructible
    b.~B(); // end lifetime (not required, since no side-effects)
    new (&b) T; // wrong type: okay until the destructor is called
} // destructor is called: undefined behavior

It is undefined behavior to reuse storage that is or was occupied by a const object of static, thread-local, or automatic storage duration.

struct B {
    B(); // non-trivial
    ~B(); // non-trivial
};
const B b; // const static
void h() {
    b.~B(); // end the lifetime of b
    new (const_cast<B*>(&b)) const B; // undefined behavior: attempted reuse of a const
}

[edit] Access outside of lifetime

If an object was destroyed (e.g. by explicit destructor call), but the storage was not deallocated, the following uses of the glvalue expression that identifies that object are undefined:

  1. Lvalue to rvalue conversion (e.g. function call to a function that takes a value).
  2. Access to a non-static data member or a call to a non-static member function.
  3. Binding to reference to a virtual base class subobject.
  4. dynamic_cast or typeid expressions.

If an object is recreated at the same memory location (e.g. by placement new), the glvalue becomes valid once again, if all of the following is true:

  1. The storage occupied by the new object exactly overlays the storage occupied by the old object.
  2. The new object has the same type as the old object, ignoring top-level cv-qualifiers.
  3. The original object's type was not const-qualified.
  4. The original object was not a class with const or reference non-static data members.
  5. Both the original and the new objects are the most-derived objects of their type.

The above rules apply to pointers as well (binding a reference to virtual base is replaced by implicit conversion to a pointer to virtual base), with two additional rules:

  1. static_cast of a pointer to storage without an object is only allowed when casting to (possibly cv-qualified) void*.
  2. Pointers to storage without an object that were cast to possibly cv-qualified void* can only be static_cast to pointers to possibly cv-qualified char or pointer to possibly cv-qualified unsigned char.

During construction and destruction, other restrictions apply, see virtual function calls during construction and destruction.

[edit] Notes

The difference in the end of lifetime rules between non-class objects (end of storage duration) and class objects (reverse order of construction) matters in the following example:

struct A {
  int* p;
  ~A() { std::cout << *p; } // if n outlives a, prints 123
};
void f() {
  A a;
  int n = 123; // if n does not outlive a, this is optimized out (dead store)
  a.p = &n;
}


[edit] See also

C documentation for lifetime