Class: DataSourceDisplay

DataSourceDisplay

new DataSourceDisplay(options)

Visualizes a collection of DataSource instances.
Parameters:
Name Type Description
options Object Object with the following properties:
Properties
Name Type Attributes Default Description
scene Scene The scene in which to display the data.
dataSourceCollection DataSourceCollection The data sources to display.
visualizersCallback DataSourceDisplay~VisualizersCallback <optional>
DataSourceDisplay.defaultVisualizersCallback A function which creates an array of visualizers used for visualization. If undefined, all standard visualizers are used.
Source:

Members

(static) defaultVisualizersCallback :DataSourceDisplay~VisualizersCallback

Gets or sets the default function which creates an array of visualizers used for visualization. By default, this function uses all standard visualizers.
Type:
Source:

dataSources :DataSourceCollection

Gets the collection of data sources to display.
Type:
Source:

defaultDataSource :CustomDataSource

Gets the default data source instance which can be used to manually create and visualize entities not tied to a specific data source. This instance is always available and does not appear in the list dataSources collection.
Type:
Source:

(readonly) ready :Boolean

Gets a value indicating whether or not all entities in the data source are ready
Type:
  • Boolean
Source:

scene :Scene

Gets the scene associated with this display.
Type:
Source:

Methods

destroy() → {undefined}

Destroys the WebGL resources held by this object. Destroying an object allows for deterministic release of WebGL resources, instead of relying on the garbage collector to destroy this object.

Once an object is destroyed, it should not be used; calling any function other than isDestroyed will result in a DeveloperError exception. Therefore, assign the return value (undefined) to the object as done in the example.
Source:
See:
Throws:
This object was destroyed, i.e., destroy() was called.
Type
DeveloperError
Returns:
Type
undefined
Example
dataSourceDisplay = dataSourceDisplay.destroy();

isDestroyed() → {Boolean}

Returns true if this object was destroyed; otherwise, false.

If this object was destroyed, it should not be used; calling any function other than isDestroyed will result in a DeveloperError exception.
Source:
See:
Returns:
True if this object was destroyed; otherwise, false.
Type
Boolean

update(time) → {Boolean}

Updates the display to the provided time.
Parameters:
Name Type Description
time JulianDate The simulation time.
Source:
Returns:
True if all data sources are ready to be displayed, false otherwise.
Type
Boolean

Type Definitions

VisualizersCallback(scene, dataSource) → {Array.<Visualizer>}

A function which creates an array of visualizers used for visualization.
Parameters:
Name Type Description
scene Scene The scene to create visualizers for.
dataSource DataSource The data source to create visualizers for.
Source:
Returns:
An array of visualizers used for visualization.
Type
Array.<Visualizer>
Example
function createVisualizers(scene, dataSource) {
    return [new Cesium.BillboardVisualizer(scene, dataSource.entities)];
}