new DebugModelMatrixPrimitive(optionsopt)
Draws the axes of a reference frame defined by a matrix that transforms to world
coordinates, i.e., Earth's WGS84 coordinates. The most prominent example is
a primitives
modelMatrix
.
The X axis is red; Y is green; and Z is blue.
This is for debugging only; it is not optimized for production use.
Parameters:
Name | Type | Attributes | Description | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
options |
Object |
<optional> |
Object with the following properties:
Properties
|
Example
primitives.add(new Cesium.DebugModelMatrixPrimitive({
modelMatrix : primitive.modelMatrix, // primitive to debug
length : 100000.0,
width : 10.0
}));
Members
id :Object
User-defined object returned when the primitive is picked.
Type:
- Object
- Default Value:
- undefined
- Source:
- See:
length :Number
The length of the axes in meters.
Type:
- Number
- Default Value:
- 10000000.0
- Source:
modelMatrix :Matrix4
The 4x4 matrix that defines the reference frame, i.e., origin plus axes, to visualize.
Type:
- Default Value:
- Source:
show :Boolean
Determines if this primitive will be shown.
Type:
- Boolean
- Default Value:
- true
- Source:
width :Number
The width of the axes in pixels.
Type:
- Number
- Default Value:
- 2.0
- Source:
Methods
destroy() → {undefined}
Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
release of WebGL resources, instead of relying on the garbage collector to destroy this object.
Once an object is destroyed, it should not be used; calling any function other than
isDestroyed
will result in a DeveloperError
exception. Therefore,
assign the return value (undefined
) to the object as done in the example.
Throws:
-
This object was destroyed, i.e., destroy() was called.
- Type
- DeveloperError
Returns:
- Type
- undefined
Example
p = p && p.destroy();
isDestroyed() → {Boolean}
Returns true if this object was destroyed; otherwise, false.
If this object was destroyed, it should not be used; calling any function other than
isDestroyed
will result in a DeveloperError
exception.
Returns:
true
if this object was destroyed; otherwise, false
.
- Type
- Boolean