new EllipsoidSurfaceAppearance(optionsopt)
    An appearance for geometry on the surface of the ellipsoid like 
    PolygonGeometry
and RectangleGeometry, which supports all materials like MaterialAppearance
with MaterialAppearance.MaterialSupport.ALL.  However, this appearance requires
fewer vertex attributes since the fragment shader can procedurally compute normal,
binormal, and tangent.
Parameters:
| Name | Type | Attributes | Description | |||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| options | Object | <optional> | Object with the following properties: Properties
 | 
- Source:
- See:
Example
var primitive = new Cesium.Primitive({
  geometryInstances : new Cesium.GeometryInstance({
    geometry : new Cesium.PolygonGeometry({
      vertexFormat : Cesium.EllipsoidSurfaceAppearance.VERTEX_FORMAT,
      // ...
    })
  }),
  appearance : new Cesium.EllipsoidSurfaceAppearance({
    material : Cesium.Material.fromType('Stripe')
  })
});Members
(static, constant) VERTEX_FORMAT :VertexFormat
    The 
    VertexFormat that all EllipsoidSurfaceAppearance instances
are compatible with, which requires only position and st
attributes.  Other attributes are procedurally computed in the fragment shader.
Type:
(readonly) aboveGround :Boolean
    When 
    true, the geometry is expected to be on the ellipsoid's
surface - not at a constant height above it - so EllipsoidSurfaceAppearance#renderState
has backface culling enabled.
Type:
- Boolean
- Default Value:
- false
 
- Source:
(readonly) closed :Boolean
    When 
    true, the geometry is expected to be closed so
EllipsoidSurfaceAppearance#renderState has backface culling enabled.
If the viewer enters the geometry, it will not be visible.
Type:
- Boolean
- Default Value:
- false
 
- Source:
(readonly) faceForward :Boolean
    When 
    true, the fragment shader flips the surface normal
as needed to ensure that the normal faces the viewer to avoid
dark spots.  This is useful when both sides of a geometry should be
shaded like WallGeometry.
Type:
- Boolean
- Default Value:
- true
 
- Source:
(readonly) flat :Boolean
    When 
    true, flat shading is used in the fragment shader,
which means lighting is not taking into account.
Type:
- Boolean
- Default Value:
- false
 
- Source:
(readonly) fragmentShaderSource :String
    The GLSL source code for the fragment shader.  The full fragment shader
source is built procedurally taking into account 
    EllipsoidSurfaceAppearance#material,
EllipsoidSurfaceAppearance#flat, and EllipsoidSurfaceAppearance#faceForward.
Use EllipsoidSurfaceAppearance#getFragmentShaderSource to get the full source.
Type:
- String
material :Material
    The material used to determine the fragment color.  Unlike other 
    EllipsoidSurfaceAppearance
properties, this is not read-only, so an appearance's material can change on the fly.
Type:
- Default Value:
- Source:
- See:
(readonly) renderState :Object
    The WebGL fixed-function state to use when rendering the geometry.
    
The render state can be explicitly defined when constructing a EllipsoidSurfaceAppearance
instance, or it is set implicitly via EllipsoidSurfaceAppearance#translucent
and EllipsoidSurfaceAppearance#aboveGround.
Type:
- Object
translucent :Boolean
    When 
    true, the geometry is expected to appear translucent.
Type:
- Boolean
- Default Value:
- true
 
- Source:
(readonly) vertexFormat :VertexFormat
    The 
    VertexFormat that this appearance instance is compatible with.
A geometry can have more vertex attributes and still be compatible - at a
potential performance cost - but it can't have less.
Type:
- Default Value:
- Source:
(readonly) vertexShaderSource :String
    The GLSL source code for the vertex shader.
    Type:
- String
Methods
getFragmentShaderSource() → {String}
    Procedurally creates the full GLSL fragment shader source.  For 
EllipsoidSurfaceAppearance,
this is derived from EllipsoidSurfaceAppearance#fragmentShaderSource, EllipsoidSurfaceAppearance#flat,
and EllipsoidSurfaceAppearance#faceForward.
Returns:
    The full GLSL fragment shader source.
- Type
- String
getRenderState() → {Object}
    Creates a render state.  This is not the final render state instance; instead,
it can contain a subset of render state properties identical to the render state
created in the context.
Returns:
    The render state.
- Type
- Object
isTranslucent() → {Boolean}
    Determines if the geometry is translucent based on 
EllipsoidSurfaceAppearance#translucent and Material#isTranslucent.
Returns:
true if the appearance is translucent.
- Type
- Boolean