Class: GeometryAttribute

GeometryAttribute

new GeometryAttribute(optionsopt)

Values and type information for geometry attributes. A Geometry generally contains one or more attributes. All attributes together form the geometry's vertices.
Parameters:
Name Type Attributes Description
options Object <optional>
Object with the following properties:
Properties
Name Type Attributes Default Description
componentDatatype ComponentDatatype <optional>
The datatype of each component in the attribute, e.g., individual elements in values.
componentsPerAttribute Number <optional>
A number between 1 and 4 that defines the number of components in an attributes.
normalize Boolean <optional>
false When true and componentDatatype is an integer format, indicate that the components should be mapped to the range [0, 1] (unsigned) or [-1, 1] (signed) when they are accessed as floating-point for rendering.
values TypedArray <optional>
The values for the attributes stored in a typed array.
Source:
See:
Throws:
options.componentsPerAttribute must be between 1 and 4.
Type
DeveloperError
Example
var geometry = new Cesium.Geometry({
  attributes : {
    position : new Cesium.GeometryAttribute({
      componentDatatype : Cesium.ComponentDatatype.FLOAT,
      componentsPerAttribute : 3,
      values : new Float32Array([
        0.0, 0.0, 0.0,
        7500000.0, 0.0, 0.0,
        0.0, 7500000.0, 0.0
      ])
    })
  },
  primitiveType : Cesium.PrimitiveType.LINE_LOOP
});

Members

componentDatatype :ComponentDatatype

The datatype of each component in the attribute, e.g., individual elements in GeometryAttribute#values.
Type:
Default Value:
  • undefined
Source:

componentsPerAttribute :Number

A number between 1 and 4 that defines the number of components in an attributes. For example, a position attribute with x, y, and z components would have 3 as shown in the code example.
Type:
  • Number
Default Value:
  • undefined
Source:
Example
attribute.componentDatatype = Cesium.ComponentDatatype.FLOAT;
attribute.componentsPerAttribute = 3;
attribute.values = new Float32Array([
  0.0, 0.0, 0.0,
  7500000.0, 0.0, 0.0,
  0.0, 7500000.0, 0.0
]);

normalize :Boolean

When true and componentDatatype is an integer format, indicate that the components should be mapped to the range [0, 1] (unsigned) or [-1, 1] (signed) when they are accessed as floating-point for rendering.

This is commonly used when storing colors using ComponentDatatype.UNSIGNED_BYTE.

Type:
  • Boolean
Default Value:
  • false
Source:
Example
attribute.componentDatatype = Cesium.ComponentDatatype.UNSIGNED_BYTE;
attribute.componentsPerAttribute = 4;
attribute.normalize = true;
attribute.values = new Uint8Array([
  Cesium.Color.floatToByte(color.red),
  Cesium.Color.floatToByte(color.green),
  Cesium.Color.floatToByte(color.blue),
  Cesium.Color.floatToByte(color.alpha)
]);

values :TypedArray

The values for the attributes stored in a typed array. In the code example, every three elements in values defines one attributes since componentsPerAttribute is 3.
Type:
  • TypedArray
Default Value:
  • undefined
Source:
Example
attribute.componentDatatype = Cesium.ComponentDatatype.FLOAT;
attribute.componentsPerAttribute = 3;
attribute.values = new Float32Array([
  0.0, 0.0, 0.0,
  7500000.0, 0.0, 0.0,
  0.0, 7500000.0, 0.0
]);