new PerspectiveOffCenterFrustum()
The viewing frustum is defined by 6 planes.
Each plane is represented by a
Cartesian4
object, where the x, y, and z components
define the unit vector normal to the plane, and the w component is the distance of the
plane from the origin/camera position.
- Source:
- See:
Example
var frustum = new Cesium.PerspectiveOffCenterFrustum();
frustum.right = 1.0;
frustum.left = -1.0;
frustum.top = 1.0;
frustum.bottom = -1.0;
frustum.near = 1.0;
frustum.far = 2.0;
Members
bottom :Number
Defines the bottom clipping plane.
Type:
- Number
- Default Value:
- undefined
- Source:
far :Number
The distance of the far plane.
Type:
- Number
- Default Value:
- 500000000.0
- Source:
(readonly) infiniteProjectionMatrix :Matrix4
Gets the perspective projection matrix computed from the view frustum with an infinite far plane.
Type:
- Source:
- See:
left :Number
Defines the left clipping plane.
Type:
- Number
- Default Value:
- undefined
- Source:
near :Number
The distance of the near plane.
Type:
- Number
- Default Value:
- 1.0
- Source:
(readonly) projectionMatrix :Matrix4
Gets the perspective projection matrix computed from the view frustum.
Type:
- Source:
- See:
right :Number
Defines the right clipping plane.
Type:
- Number
- Default Value:
- undefined
- Source:
top :Number
Defines the top clipping plane.
Type:
- Number
- Default Value:
- undefined
- Source:
Methods
clone(resultopt) → {PerspectiveOffCenterFrustum}
Returns a duplicate of a PerspectiveOffCenterFrustum instance.
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
result |
PerspectiveOffCenterFrustum |
<optional> |
The object onto which to store the result. |
Returns:
The modified result parameter or a new PerspectiveFrustum instance if one was not provided.
computeCullingVolume(position, direction, up) → {CullingVolume}
Creates a culling volume for this frustum.
Parameters:
Name | Type | Description |
---|---|---|
position |
Cartesian3 | The eye position. |
direction |
Cartesian3 | The view direction. |
up |
Cartesian3 | The up direction. |
Returns:
A culling volume at the given position and orientation.
- Type
- CullingVolume
Example
// Check if a bounding volume intersects the frustum.
var cullingVolume = frustum.computeCullingVolume(cameraPosition, cameraDirection, cameraUp);
var intersect = cullingVolume.computeVisibility(boundingVolume);
equals(otheropt) → {Boolean}
Compares the provided PerspectiveOffCenterFrustum componentwise and returns
true
if they are equal, false
otherwise.
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
other |
PerspectiveOffCenterFrustum |
<optional> |
The right hand side PerspectiveOffCenterFrustum. |
Returns:
true
if they are equal, false
otherwise.
- Type
- Boolean
getPixelDimensions(drawingBufferWidth, drawingBufferHeight, distance, result) → {Cartesian2}
Returns the pixel's width and height in meters.
Parameters:
Name | Type | Description |
---|---|---|
drawingBufferWidth |
Number | The width of the drawing buffer. |
drawingBufferHeight |
Number | The height of the drawing buffer. |
distance |
Number | The distance to the near plane in meters. |
result |
Cartesian2 | The object onto which to store the result. |
Throws:
-
-
drawingBufferWidth must be greater than zero.
- Type
- DeveloperError
-
-
-
drawingBufferHeight must be greater than zero.
- Type
- DeveloperError
-
Returns:
The modified result parameter or a new instance of
Cartesian2
with the pixel's width and height in the x and y properties, respectively.
- Type
- Cartesian2
Examples
// Example 1
// Get the width and height of a pixel.
var pixelSize = camera.frustum.getPixelDimensions(scene.drawingBufferWidth, scene.drawingBufferHeight, 1.0, new Cesium.Cartesian2());
// Example 2
// Get the width and height of a pixel if the near plane was set to 'distance'.
// For example, get the size of a pixel of an image on a billboard.
var position = camera.position;
var direction = camera.direction;
var toCenter = Cesium.Cartesian3.subtract(primitive.boundingVolume.center, position, new Cesium.Cartesian3()); // vector from camera to a primitive
var toCenterProj = Cesium.Cartesian3.multiplyByScalar(direction, Cesium.Cartesian3.dot(direction, toCenter), new Cesium.Cartesian3()); // project vector onto camera direction vector
var distance = Cesium.Cartesian3.magnitude(toCenterProj);
var pixelSize = camera.frustum.getPixelDimensions(scene.drawingBufferWidth, scene.drawingBufferHeight, distance, new Cesium.Cartesian2());