new ShadowMap(options)
    Creates a shadow map from the provided light camera.
The normalOffset bias pushes the shadows forward slightly, and may be disabled
for applications that require ultra precise shadows.
    Parameters:
| Name | Type | Description | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| options | Object | An object containing the following properties: Properties
 | 
- Source:
Throws:
- 
        Only one or four cascades are supported.
- Type
- DeveloperError
Members
darkness :Number
    Determines the darkness of the shadows.
    Type:
- Number
- Default Value:
- 0.3
 
- Source:
enabled :Boolean
    Determines if the shadow map will be shown.
    Type:
- Boolean
- Default Value:
- true
 
- Source:
maximumDistance :Number
    Determines the maximum distance of the shadow map. Only applicable for cascaded shadows. Larger distances may result in lower quality shadows.
    Type:
- Number
- Default Value:
- 5000.0
 
- Source:
size :Number
    The width and height, in pixels, of each shadow map.
    Type:
- Number
- Default Value:
- 2048
 
- Source:
softShadows :Boolean
    Determines if soft shadows are enabled. Uses pcf filtering which requires more texture reads and may hurt performance.
    Type:
- Boolean
- Default Value:
- false
 
- Source: