new SkyAtmosphere(ellipsoidopt)
An atmosphere drawn around the limb of the provided ellipsoid. Based on
Accurate Atmospheric Scattering
in GPU Gems 2.
This is only supported in 3D. atmosphere is faded out when morphing to 2D or Columbus view.
Parameters:
Name | Type | Attributes | Default | Description |
---|---|---|---|---|
ellipsoid |
Ellipsoid |
<optional> |
Ellipsoid.WGS84 | The ellipsoid that the atmosphere is drawn around. |
- Source:
- See:
-
- Scene.skyAtmosphere
Example
scene.skyAtmosphere = new Cesium.SkyAtmosphere();
Members
brightnessShift :Number
The brightness shift to apply to the atmosphere. Defaults to 0.0 (no shift).
A brightness shift of -1.0 is complete darkness, which will let space show through.
Type:
- Number
- Default Value:
- 0.0
- Source:
(readonly) ellipsoid :Ellipsoid
Gets the ellipsoid the atmosphere is drawn around.
Type:
- Source:
hueShift :Number
The hue shift to apply to the atmosphere. Defaults to 0.0 (no shift).
A hue shift of 1.0 indicates a complete rotation of the hues available.
Type:
- Number
- Default Value:
- 0.0
- Source:
saturationShift :Number
The saturation shift to apply to the atmosphere. Defaults to 0.0 (no shift).
A saturation shift of -1.0 is monochrome.
Type:
- Number
- Default Value:
- 0.0
- Source:
show :Boolean
Determines if the atmosphere is shown.
Type:
- Boolean
- Default Value:
- true
- Source:
Methods
destroy() → {undefined}
Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
release of WebGL resources, instead of relying on the garbage collector to destroy this object.
Once an object is destroyed, it should not be used; calling any function other than
Once an object is destroyed, it should not be used; calling any function other than
isDestroyed
will result in a DeveloperError
exception. Therefore,
assign the return value (undefined
) to the object as done in the example.
- Source:
- See:
Throws:
-
This object was destroyed, i.e., destroy() was called.
- Type
- DeveloperError
Returns:
- Type
- undefined
Example
skyAtmosphere = skyAtmosphere && skyAtmosphere.destroy();
isDestroyed() → {Boolean}
Returns true if this object was destroyed; otherwise, false.
If this object was destroyed, it should not be used; calling any function other than
If this object was destroyed, it should not be used; calling any function other than
isDestroyed
will result in a DeveloperError
exception.
- Source:
- See:
Returns:
true
if this object was destroyed; otherwise, false
.
- Type
- Boolean