dojox/gfx3d/lighting.Model (version 1.10)

Usage

var foo = new lighting.Model(incident,lights,ambient,specular);
dojox/gfx3d/lighting
Parameter Type Description
incident undefined
lights undefined
ambient undefined
specular undefined

See the dojox/gfx3d/lighting.Model reference documentation for more information.

Method Summary

  • constant(normal,finish,pigment)
  • matte(normal,finish,pigment)
  • metal(normal,finish,pigment)
  • npr(normal,finish,pigment)
  • plastic(normal,finish,pigment)

Methods

constant(normal,finish,pigment)
Parameter Type Description
normal undefined
finish undefined
pigment undefined
Returns:undefined
matte(normal,finish,pigment)
Parameter Type Description
normal undefined
finish undefined
pigment undefined
Returns:undefined
metal(normal,finish,pigment)
Parameter Type Description
normal undefined
finish undefined
pigment undefined
Returns:undefined
npr(normal,finish,pigment)
Parameter Type Description
normal undefined
finish undefined
pigment undefined
Returns:undefined
plastic(normal,finish,pigment)
Parameter Type Description
normal undefined
finish undefined
pigment undefined
Returns:undefined
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