60 const unsigned a = s->
is_pal ? 18 : 15;
61 const unsigned b = 3 *
a;
63 s->
shuffle[i] = 80 * ((21 * (i % 3) + 9 * (i / 3) + ((i /
a) % 3)) % b) +
72 uint16_t
shift, result;
74 sample = (sample < 0x800) ? sample : sample | 0xf000;
75 shift = (sample & 0xf00) >> 8;
77 if (shift < 0x2 || shift > 0xd) {
79 }
else if (shift < 0x8) {
84 result = ((sample + ((256 *
shift) + 1)) << shift) - 1;
105 dst = (int16_t *)frame->
data[0];
#define AVERROR_INVALIDDATA
Invalid data found when processing input.
static int shift(int a, int b)
This structure describes decoded (raw) audio or video data.
#define AV_CH_LAYOUT_STEREO
int block_align
number of bytes per packet if constant and known or 0 Used by some WAV based audio codecs...
enum AVSampleFormat sample_fmt
audio sample format
int bits_per_coded_sample
bits per sample/pixel from the demuxer (needed for huffyuv).
#define AV_LOG_ERROR
Something went wrong and cannot losslessly be recovered.
#define NULL_IF_CONFIG_SMALL(x)
Return NULL if CONFIG_SMALL is true, otherwise the argument without modification. ...
const char * name
Name of the codec implementation.
uint64_t channel_layout
Audio channel layout.
static av_cold int decode_init(AVCodecContext *avctx)
static uint16_t dv_audio_12to16(uint16_t sample)
#define FF_ARRAY_ELEMS(a)
Libavcodec external API header.
main external API structure.
unsigned int codec_tag
fourcc (LSB first, so "ABCD" -> ('D'<<24) + ('C'<<16) + ('B'<<8) + 'A').
int ff_get_buffer(AVCodecContext *avctx, AVFrame *frame, int flags)
Get a buffer for a frame.
static int decode_frame(AVCodecContext *avctx, void *data, int *got_frame_ptr, AVPacket *pkt)
static int dv_get_audio_sample_count(const uint8_t *buffer, int dsf)
uint8_t * data[AV_NUM_DATA_POINTERS]
pointer to the picture/channel planes.
common internal api header.
int channels
number of audio channels
AVCodec ff_dvaudio_decoder
This structure stores compressed data.
int nb_samples
number of audio samples (per channel) described by this frame
#define AV_CODEC_CAP_DR1
Codec uses get_buffer() for allocating buffers and supports custom allocators.