FFmpeg
4.0
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Files | |
file | d3d11va.h |
Public libavcodec D3D11VA header. | |
Data Structures | |
struct | AVD3D11VAContext |
This structure is used to provides the necessary configurations and data to the Direct3D11 FFmpeg HWAccel implementation. More... | |
Macros | |
#define | FF_DXVA2_WORKAROUND_SCALING_LIST_ZIGZAG 1 |
Work around for Direct3D11 and old UVD/UVD+ ATI video cards. More... | |
#define | FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO 2 |
Work around for Direct3D11 and old Intel GPUs with ClearVideo interface. More... | |
Functions | |
AVD3D11VAContext * | av_d3d11va_alloc_context (void) |
Allocate an AVD3D11VAContext. More... | |
#define FF_DXVA2_WORKAROUND_SCALING_LIST_ZIGZAG 1 |
Work around for Direct3D11 and old UVD/UVD+ ATI video cards.
Definition at line 48 of file d3d11va.h.
Referenced by fill_picture_parameters(), and fill_scaling_lists().
#define FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO 2 |
Work around for Direct3D11 and old Intel GPUs with ClearVideo interface.
Definition at line 49 of file d3d11va.h.
Referenced by dxva_get_decoder_guid(), fill_picture_parameters(), and fill_slice_long().
AVD3D11VAContext* av_d3d11va_alloc_context | ( | void | ) |
Allocate an AVD3D11VAContext.