Hap decoder.
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#include <stdint.h>
#include "libavutil/imgutils.h"
#include "avcodec.h"
#include "bytestream.h"
#include "hap.h"
#include "internal.h"
#include "snappy.h"
#include "texturedsp.h"
#include "thread.h"
Go to the source code of this file.
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static int | hap_parse_decode_instructions (HapContext *ctx, int size) |
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static int | hap_can_use_tex_in_place (HapContext *ctx) |
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static int | hap_parse_frame_header (AVCodecContext *avctx) |
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static int | decompress_chunks_thread (AVCodecContext *avctx, void *arg, int chunk_nb, int thread_nb) |
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static int | decompress_texture_thread_internal (AVCodecContext *avctx, void *arg, int slice, int thread_nb, int texture_num) |
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static int | decompress_texture_thread (AVCodecContext *avctx, void *arg, int slice, int thread_nb) |
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static int | decompress_texture2_thread (AVCodecContext *avctx, void *arg, int slice, int thread_nb) |
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static int | hap_decode (AVCodecContext *avctx, void *data, int *got_frame, AVPacket *avpkt) |
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static av_cold int | hap_init (AVCodecContext *avctx) |
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static av_cold int | hap_close (AVCodecContext *avctx) |
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◆ hap_parse_decode_instructions()
◆ hap_can_use_tex_in_place()
◆ hap_parse_frame_header()
◆ decompress_chunks_thread()
◆ decompress_texture_thread_internal()
◆ decompress_texture_thread()
◆ decompress_texture2_thread()
◆ hap_decode()
◆ hap_init()
◆ hap_close()
◆ ff_hap_decoder
Initial value:= {
.name = "hap",
}
#define FF_CODEC_CAP_INIT_CLEANUP
The codec allows calling the close function for deallocation even if the init function returned a fai...
#define FF_CODEC_CAP_INIT_THREADSAFE
The codec does not modify any global variables in the init function, allowing to call the init functi...
static av_cold int hap_init(AVCodecContext *avctx)
static int hap_decode(AVCodecContext *avctx, void *data, int *got_frame, AVPacket *avpkt)
#define NULL_IF_CONFIG_SMALL(x)
Return NULL if CONFIG_SMALL is true, otherwise the argument without modification. ...
#define AV_CODEC_CAP_FRAME_THREADS
Codec supports frame-level multithreading.
static av_cold int hap_close(AVCodecContext *avctx)
#define AV_CODEC_CAP_SLICE_THREADS
Codec supports slice-based (or partition-based) multithreading.
#define AV_CODEC_CAP_DR1
Codec uses get_buffer() for allocating buffers and supports custom allocators.
Definition at line 474 of file hapdec.c.