UINT MiscFlags
D3D11_TEXTURE2D_DESC.MiscFlags used for texture creation.
UINT BindFlags
D3D11_TEXTURE2D_DESC.BindFlags used for texture creation.
ID3D11Device * device
Device used for texture creation and access.
ID3D11VideoContext * video_context
If unset, this will be set from the device_context field on init.
ID3D11VideoDevice * video_device
If unset, this will be set from the device field on init.
void(* unlock)(void *lock_ctx)
ID3D11Texture2D * texture
The canonical texture used for pool allocation.
This struct is allocated as AVHWFramesContext.hwctx.
void(* lock)(void *lock_ctx)
Callbacks for locking.
This struct is allocated as AVHWDeviceContext.hwctx.
ID3D11DeviceContext * device_context
If unset, this will be set from the device field on init.