FFmpeg
4.0
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libSDL2 output device More...
#include <SDL.h>
#include <SDL_thread.h>
#include "libavutil/avstring.h"
#include "libavutil/imgutils.h"
#include "libavutil/opt.h"
#include "libavutil/parseutils.h"
#include "libavutil/pixdesc.h"
#include "libavutil/time.h"
#include "avdevice.h"
Go to the source code of this file.
Data Structures | |
struct | SDLContext |
struct | sdl_texture_format_entry |
Macros | |
#define | SDL_BASE_FLAGS (SDL_SWSURFACE|SDL_WINDOW_RESIZABLE) |
#define | OFFSET(x) offsetof(SDLContext,x) |
Functions | |
static void | compute_texture_rect (AVFormatContext *s) |
static int | sdl2_write_trailer (AVFormatContext *s) |
static int | sdl2_write_header (AVFormatContext *s) |
static int | sdl2_write_packet (AVFormatContext *s, AVPacket *pkt) |
Variables | |
static const struct sdl_texture_format_entry | sdl_texture_format_map [] |
static const AVOption | options [] |
static const AVClass | sdl2_class |
AVOutputFormat | ff_sdl2_muxer |
libSDL2 output device
Definition in file sdl2.c.
#define SDL_BASE_FLAGS (SDL_SWSURFACE|SDL_WINDOW_RESIZABLE) |
Definition at line 157 of file sdl2.c.
Referenced by sdl2_write_header().
#define OFFSET | ( | x | ) | offsetof(SDLContext,x) |
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Definition at line 95 of file sdl2.c.
Referenced by sdl2_write_packet().
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Definition at line 135 of file sdl2.c.
Referenced by sdl2_write_header(), and sdl2_write_packet().
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Referenced by sdl2_write_header().
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AVOutputFormat ff_sdl2_muxer |