See: Description
Interface | Description |
---|---|
ActiveEvent |
An interface for events that know how to dispatch themselves.
|
Adjustable |
The interface for objects which have an adjustable numeric value
contained within a bounded range of values.
|
Composite |
The
Composite interface, along with
CompositeContext , defines the methods to compose a draw
primitive with the underlying graphics area. |
CompositeContext |
The
CompositeContext interface defines the encapsulated
and optimized environment for a compositing operation. |
ItemSelectable |
The interface for objects which contain a set of items for
which zero or more can be selected.
|
KeyEventDispatcher |
A KeyEventDispatcher cooperates with the current KeyboardFocusManager in the
targeting and dispatching of all KeyEvents.
|
KeyEventPostProcessor |
A KeyEventPostProcessor cooperates with the current KeyboardFocusManager
in the final resolution of all unconsumed KeyEvents.
|
LayoutManager |
Defines the interface for classes that know how to lay out
Container s. |
LayoutManager2 |
Defines an interface for classes that know how to layout Containers
based on a layout constraints object.
|
MenuContainer |
The super class of all menu related containers.
|
Paint |
This
Paint interface defines how color patterns
can be generated for Graphics2D operations. |
PaintContext |
The
PaintContext interface defines the encapsulated
and optimized environment to generate color patterns in device
space for fill or stroke operations on a
Graphics2D . |
PrintGraphics |
An abstract class which provides a print graphics context for a page.
|
SecondaryLoop |
A helper interface to run the nested event loop.
|
Shape |
The
Shape interface provides definitions for objects
that represent some form of geometric shape. |
Stroke |
The
Stroke interface allows a
Graphics2D object to obtain a Shape that is the
decorated outline, or stylistic representation of the outline,
of the specified Shape . |
Transparency |
The
Transparency interface defines the common transparency
modes for implementing classes. |
Class | Description |
---|---|
AlphaComposite |
The
AlphaComposite class implements basic alpha
compositing rules for combining source and destination colors
to achieve blending and transparency effects with graphics and
images. |
AWTEvent |
The root event class for all AWT events.
|
AWTEventMulticaster |
AWTEventMulticaster implements efficient and thread-safe multi-cast
event dispatching for the AWT events defined in the java.awt.event
package. |
AWTKeyStroke |
An
AWTKeyStroke represents a key action on the
keyboard, or equivalent input device. |
AWTPermission |
This class is for AWT permissions.
|
BasicStroke |
The
BasicStroke class defines a basic set of rendering
attributes for the outlines of graphics primitives, which are rendered
with a Graphics2D object that has its Stroke attribute set to
this BasicStroke . |
BorderLayout |
A border layout lays out a container, arranging and resizing
its components to fit in five regions:
north, south, east, west, and center.
|
BufferCapabilities |
Capabilities and properties of buffers.
|
BufferCapabilities.FlipContents |
A type-safe enumeration of the possible back buffer contents after
page-flipping
|
Button |
This class creates a labeled button.
|
Canvas |
A
Canvas component represents a blank rectangular
area of the screen onto which the application can draw or from
which the application can trap input events from the user. |
CardLayout |
A
CardLayout object is a layout manager for a
container. |
Checkbox |
A check box is a graphical component that can be in either an
"on" (
true ) or "off" (false ) state. |
CheckboxGroup |
The
CheckboxGroup class is used to group together
a set of Checkbox buttons. |
CheckboxMenuItem |
This class represents a check box that can be included in a menu.
|
Choice |
The
Choice class presents a pop-up menu of choices. |
Color |
The
Color class is used to encapsulate colors in the default
sRGB color space or colors in arbitrary color spaces identified by a
ColorSpace . |
Component |
A component is an object having a graphical representation
that can be displayed on the screen and that can interact with the
user.
|
ComponentOrientation |
The ComponentOrientation class encapsulates the language-sensitive
orientation that is to be used to order the elements of a component
or of text.
|
Container |
A generic Abstract Window Toolkit(AWT) container object is a component
that can contain other AWT components.
|
ContainerOrderFocusTraversalPolicy |
A FocusTraversalPolicy that determines traversal order based on the order
of child Components in a Container.
|
Cursor |
A class to encapsulate the bitmap representation of the mouse cursor.
|
DefaultFocusTraversalPolicy |
A FocusTraversalPolicy that determines traversal order based on the order
of child Components in a Container.
|
DefaultKeyboardFocusManager |
The default KeyboardFocusManager for AWT applications.
|
Desktop |
The
Desktop class allows a Java application to launch
associated applications registered on the native desktop to handle
a URI or a file. |
Dialog |
A Dialog is a top-level window with a title and a border
that is typically used to take some form of input from the user.
|
Dimension |
The
Dimension class encapsulates the width and
height of a component (in integer precision) in a single object. |
DisplayMode |
The
DisplayMode class encapsulates the bit depth, height,
width, and refresh rate of a GraphicsDevice . |
Event |
NOTE: The
Event class is obsolete and is
available only for backwards compatilibility. |
EventQueue |
EventQueue is a platform-independent class
that queues events, both from the underlying peer classes
and from trusted application classes. |
FileDialog |
The
FileDialog class displays a dialog window
from which the user can select a file. |
FlowLayout |
A flow layout arranges components in a directional flow, much
like lines of text in a paragraph.
|
FocusTraversalPolicy |
A FocusTraversalPolicy defines the order in which Components with a
particular focus cycle root are traversed.
|
Font |
The
Font class represents fonts, which are used to
render text in a visible way. |
FontMetrics |
The
FontMetrics class defines a font metrics object, which
encapsulates information about the rendering of a particular font on a
particular screen. |
Frame |
A
Frame is a top-level window with a title and a border. |
GradientPaint |
The
GradientPaint class provides a way to fill
a Shape with a linear color gradient pattern. |
Graphics |
The
Graphics class is the abstract base class for
all graphics contexts that allow an application to draw onto
components that are realized on various devices, as well as
onto off-screen images. |
Graphics2D |
This
Graphics2D class extends the
Graphics class to provide more sophisticated
control over geometry, coordinate transformations, color management,
and text layout. |
GraphicsConfigTemplate |
The
GraphicsConfigTemplate class is used to obtain a valid
GraphicsConfiguration . |
GraphicsConfiguration |
The
GraphicsConfiguration class describes the
characteristics of a graphics destination such as a printer or monitor. |
GraphicsDevice |
The
GraphicsDevice class describes the graphics devices
that might be available in a particular graphics environment. |
GraphicsEnvironment |
The
GraphicsEnvironment class describes the collection
of GraphicsDevice objects and Font objects
available to a Java(tm) application on a particular platform. |
GridBagConstraints |
The
GridBagConstraints class specifies constraints
for components that are laid out using the
GridBagLayout class. |
GridBagLayout |
The
GridBagLayout class is a flexible layout
manager that aligns components vertically, horizontally or along their
baseline without requiring that the components be of the same size. |
GridBagLayoutInfo |
The
GridBagLayoutInfo is an utility class for
GridBagLayout layout manager. |
GridLayout |
The
GridLayout class is a layout manager that
lays out a container's components in a rectangular grid. |
Image |
The abstract class
Image is the superclass of all
classes that represent graphical images. |
ImageCapabilities |
Capabilities and properties of images.
|
Insets |
An
Insets object is a representation of the borders
of a container. |
JobAttributes |
A set of attributes which control a print job.
|
JobAttributes.DefaultSelectionType |
A type-safe enumeration of possible default selection states.
|
JobAttributes.DestinationType |
A type-safe enumeration of possible job destinations.
|
JobAttributes.DialogType |
A type-safe enumeration of possible dialogs to display to the user.
|
JobAttributes.MultipleDocumentHandlingType |
A type-safe enumeration of possible multiple copy handling states.
|
JobAttributes.SidesType |
A type-safe enumeration of possible multi-page impositions.
|
KeyboardFocusManager |
The KeyboardFocusManager is responsible for managing the active and focused
Windows, and the current focus owner.
|
Label |
A
Label object is a component for placing text in a
container. |
LinearGradientPaint |
The
LinearGradientPaint class provides a way to fill
a Shape with a linear color gradient pattern. |
List |
The
List component presents the user with a
scrolling list of text items. |
MediaTracker |
The
MediaTracker class is a utility class to track
the status of a number of media objects. |
Menu |
A
Menu object is a pull-down menu component
that is deployed from a menu bar. |
MenuBar |
The
MenuBar class encapsulates the platform's
concept of a menu bar bound to a frame. |
MenuComponent |
The abstract class
MenuComponent is the superclass
of all menu-related components. |
MenuItem |
All items in a menu must belong to the class
MenuItem , or one of its subclasses. |
MenuShortcut |
The
MenuShortcut class represents a keyboard accelerator
for a MenuItem. |
MouseInfo |
MouseInfo provides methods for getting information about the mouse,
such as mouse pointer location and the number of mouse buttons. |
MultipleGradientPaint |
This is the superclass for Paints which use a multiple color
gradient to fill in their raster.
|
PageAttributes |
A set of attributes which control the output of a printed page.
|
PageAttributes.ColorType |
A type-safe enumeration of possible color states.
|
PageAttributes.MediaType |
A type-safe enumeration of possible paper sizes.
|
PageAttributes.OrientationRequestedType |
A type-safe enumeration of possible orientations.
|
PageAttributes.OriginType |
A type-safe enumeration of possible origins.
|
PageAttributes.PrintQualityType |
A type-safe enumeration of possible print qualities.
|
Panel |
Panel is the simplest container class. |
Point |
A point representing a location in
(x,y) coordinate space,
specified in integer precision. |
PointerInfo |
A class that describes the pointer position.
|
Polygon |
The
Polygon class encapsulates a description of a
closed, two-dimensional region within a coordinate space. |
PopupMenu |
A class that implements a menu which can be dynamically popped up
at a specified position within a component.
|
PrintJob |
An abstract class which initiates and executes a print job.
|
RadialGradientPaint |
The
RadialGradientPaint class provides a way to fill a shape with
a circular radial color gradient pattern. |
Rectangle |
A
Rectangle specifies an area in a coordinate space that is
enclosed by the Rectangle object's upper-left point
(x,y)
in the coordinate space, its width, and its height. |
RenderingHints |
The
RenderingHints class defines and manages collections of
keys and associated values which allow an application to provide input
into the choice of algorithms used by other classes which perform
rendering and image manipulation services. |
RenderingHints.Key |
Defines the base type of all keys used along with the
RenderingHints class to control various
algorithm choices in the rendering and imaging pipelines. |
Robot |
This class is used to generate native system input events
for the purposes of test automation, self-running demos, and
other applications where control of the mouse and keyboard
is needed.
|
Scrollbar |
The
Scrollbar class embodies a scroll bar, a
familiar user-interface object. |
ScrollPane |
A container class which implements automatic horizontal and/or
vertical scrolling for a single child component.
|
ScrollPaneAdjustable |
This class represents the state of a horizontal or vertical
scrollbar of a
ScrollPane . |
SplashScreen |
The splash screen can be displayed at application startup, before the
Java Virtual Machine (JVM) starts.
|
SystemColor |
A class to encapsulate symbolic colors representing the color of
native GUI objects on a system.
|
SystemTray |
The
SystemTray class represents the system tray for a
desktop. |
TextArea |
A
TextArea object is a multi-line region
that displays text. |
TextComponent |
The
TextComponent class is the superclass of
any component that allows the editing of some text. |
TextField |
A
TextField object is a text component
that allows for the editing of a single line of text. |
TexturePaint |
The
TexturePaint class provides a way to fill a
Shape with a texture that is specified as
a BufferedImage . |
Toolkit |
This class is the abstract superclass of all actual
implementations of the Abstract Window Toolkit.
|
TrayIcon |
A
TrayIcon object represents a tray icon that can be
added to the system tray . |
Window |
A
Window object is a top-level window with no borders and no
menubar. |
Enum | Description |
---|---|
Component.BaselineResizeBehavior |
Enumeration of the common ways the baseline of a component can
change as the size changes.
|
Desktop.Action |
Represents an action type.
|
Dialog.ModalExclusionType |
Any top-level window can be marked not to be blocked by modal
dialogs.
|
Dialog.ModalityType |
Modal dialogs block all input to some top-level windows.
|
GraphicsDevice.WindowTranslucency |
Kinds of translucency supported by the underlying system.
|
MultipleGradientPaint.ColorSpaceType |
The color space in which to perform the gradient interpolation.
|
MultipleGradientPaint.CycleMethod |
The method to use when painting outside the gradient bounds.
|
TrayIcon.MessageType |
The message type determines which icon will be displayed in the
caption of the message, and a possible system sound a message
may generate upon showing.
|
Window.Type |
Enumeration of available window types.
|
Exception | Description |
---|---|
AWTException |
Signals that an Abstract Window Toolkit exception has occurred.
|
FontFormatException |
Thrown by method createFont in the
Font class to indicate
that the specified font is bad. |
HeadlessException |
Thrown when code that is dependent on a keyboard, display, or mouse
is called in an environment that does not support a keyboard, display,
or mouse.
|
IllegalComponentStateException |
Signals that an AWT component is not in an appropriate state for
the requested operation.
|
Error | Description |
---|---|
AWTError |
Thrown when a serious Abstract Window Toolkit error has occurred.
|
Some components fire events when a user interacts with the components. The AWTEvent class and its subclasses are used to represent the events that AWT components can fire. See AWTEvent for a description of the AWT event model.
A container is a component that can contain components and other containers. A con tainer can also have a layout manager that controls the visual placement of components in the container. The AWT package contains several layout manager classes and an interface for building your own layout manager. See Container and LayoutManager for more information.
Each Component
object is limited in its maximum size and
its location because the values are stored as an integer.
Also, a platform may further restrict maximum size and location
coordinates. The exact maximum values are dependent on the platform.
There is no way to change these maximum values, either in Java
code or in native code.
These limitations also impose restrictions on component layout.
If the bounds of a Component object exceed a platform limit,
there is no way to properly arrange them within a Container object.
The object's bounds are defined by any object's coordinate
in combination with its size on a respective axis.
Submit a bug or feature
For further API reference and developer documentation, see Java SE Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.
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