AudioBufferSourceNode.buffer

The buffer property of the AudioBufferSourceNode interface represents an AudioBuffer that defines the audio asset to be played.

If the buffer property is set to the value NULL, it defines a single channel of silence.

SyntaxEdit

var source = audioCtx.createBufferSource();
// from audioCtx.createBuffer, or audioCtx.decodeAudioData
source.buffer = myBuffer;

Value

An AudioBuffer.

ExampleEdit

Note: For a full working example, see this code running live, or view the source.

var myArrayBuffer = audioCtx.createBuffer(2, frameCount, audioCtx.sampleRate);

button.onclick = function() {
  // Fill the buffer with white noise;
  //just random values between -1.0 and 1.0
  for (var channel = 0; channel < channels; channel++) {
   // This gives us the actual ArrayBuffer that contains the data
   var nowBuffering = myArrayBuffer.getChannelData(channel);
   for (var i = 0; i < frameCount; i++) {
     // Math.random() is in [0; 1.0]
     // audio needs to be in [-1.0; 1.0]
     nowBuffering[i] = Math.random() * 2 - 1;
   }
  }

  // Get an AudioBufferSourceNode.
  // This is the AudioNode to use when we want to play an AudioBuffer
  var source = audioCtx.createBufferSource();
  // set the buffer in the AudioBufferSourceNode
  source.buffer = myArrayBuffer; 

SpecificationsEdit

Specification Status Comment
Web Audio API
The definition of 'buffer' in that specification.
Working Draft Initial definition

Browser compatibilityEdit

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari (WebKit)
Basic support Not supported[1] 23.0 (23.0) Not supported 15 webkit
22
6 webkit
detune property (Yes) 40.0 (40.0) Not supported ? ?

[1] Removed in Chrome version 44.0. Was supported with a webkit prefix from version 14.

See alsoEdit

Document Tags and Contributors

 Last updated by: Sebastianz,