The loop
property of the AudioBufferSourceNode
interface is a Boolean indicating if the audio asset must be replayed when the end of the AudioBuffer
is reached.
The loop
property's default value is false
.
SyntaxEdit
var source = audioCtx.createBufferSource();
source.loop = true;
Value
A boolean.
ExampleEdit
In this example, the AudioContext.decodeAudioData
function is used to decode an audio track and put it into an AudioBufferSourceNode
. Buttons are provided to play and stop the audio playback, and a slider control is used to change the playbackRate
property value on the fly. When the audio is played, it loops.
Note: You can run the full example live (or view the source.)
function getData() {
source = audioCtx.createBufferSource();
request = new XMLHttpRequest();
request.open('GET', 'viper.ogg', true);
request.responseType = 'arraybuffer';
request.onload = function() {
var audioData = request.response;
audioCtx.decodeAudioData(audioData, function(buffer) {
myBuffer = buffer;
source.buffer = myBuffer;
source.playbackRate.value = playbackControl.value;
source.connect(audioCtx.destination);
source.loop = true;
},
function(e){"Error with decoding audio data" + e.err});
}
request.send();
}
// wire up buttons to stop and play audio, and range slider control
play.onclick = function() {
getData();
source.start(0);
play.setAttribute('disabled', 'disabled');
playbackControl.removeAttribute('disabled');
}
SpecificationEdit
Specification | Status | Comment |
---|---|---|
Web Audio API The definition of 'loop' in that specification. |
Working Draft |