AudioBufferSourceNode.loop

The loop property of the AudioBufferSourceNode interface is a Boolean indicating if the audio asset must be replayed when the end of the AudioBuffer is reached.

The loop property's default value is false.

SyntaxEdit

var source = audioCtx.createBufferSource();
source.loop = true; 

Value

A boolean.

ExampleEdit

In this example, the AudioContext.decodeAudioData function is used to decode an audio track and put it into an AudioBufferSourceNode. Buttons are provided to play and stop the audio playback, and a slider control is used to change the playbackRate property value on the fly. When the audio is played, it loops.

function getData() {
  source = audioCtx.createBufferSource();
  request = new XMLHttpRequest();

  request.open('GET', 'viper.ogg', true);

  request.responseType = 'arraybuffer';

  request.onload = function() {
    var audioData = request.response;

    audioCtx.decodeAudioData(audioData, function(buffer) {
        myBuffer = buffer;
        source.buffer = myBuffer;
        source.playbackRate.value = playbackControl.value;
        source.connect(audioCtx.destination);
        source.loop = true;
      },

      function(e){"Error with decoding audio data" + e.err});

  }

  request.send();
}

// wire up buttons to stop and play audio, and range slider control

play.onclick = function() {
  getData();
  source.start(0);
  play.setAttribute('disabled', 'disabled');
  playbackControl.removeAttribute('disabled');
} 

SpecificationEdit

Specification Status Comment
Web Audio API
The definition of 'loop' in that specification.
Working Draft  

Browser compatibilityEdit

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari (WebKit)
Basic support 14 webkit 23 Not supported 15 webkit
22 (unprefixed)
6 webkit

See alsoEdit

Document Tags and Contributors

 Contributors to this page: brianblakely, teoli, chrisdavidmills
 Last updated by: brianblakely,