The createDelay()
method of the AudioContext
Interface is used to create a DelayNode
, which is used to delay the incoming audio signal by a certain amount.
SyntaxEdit
var audioCtx = new AudioContext();
var synthDelay = audioCtx.createDelay(5.0);
Parameters
- maxDelayTime
- The maximum amount of time, in seconds, that the audio signal can be delayed by. The default value is 0.
Returns
A DelayNode
.
ExampleEdit
We have created a simple example that allows you to play three different samples on a constant loop — see create-delay (you can also view the source code). If you just press the play buttons, the loops will start immediately; if you slide the sliders up to the right, then press the play buttons, a delay will be introduced, so the looping sounds don't start playing for a short amount of time.
var AudioContext = window.AudioContext || window.webkitAudioContext;
var audioCtx = new AudioContext();
var synthDelay = audioCtx.createDelay(5.0);
...
var synthSource;
playSynth.onclick = function() {
synthSource = audioCtx.createBufferSource();
synthSource.buffer = buffers[2];
synthSource.loop = true;
synthSource.start();
synthSource.connect(synthDelay);
synthDelay.connect(destination);
this.setAttribute('disabled', 'disabled');
}
stopSynth.onclick = function() {
synthSource.disconnect(synthDelay);
synthDelay.disconnect(destination);
synthSource.stop();
playSynth.removeAttribute('disabled');
}
...
var delay1;
rangeSynth.oninput = function() {
delay1 = rangeSynth.value;
synthDelay.delayTime.value = delay1;
}
SpecificationsEdit
Specification | Status | Comment |
---|---|---|
Web Audio API The definition of 'createDelay()' in that specification. |
Working Draft |
Browser compatibilityEdit
See alsoEdit
Document Tags and Contributors
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Contributors to this page:
teoli,
chrisdavidmills
Last updated by:
teoli,