AudioContext.createDelay()

The createDelay() method of the AudioContext Interface is used to create a DelayNode, which is used to delay the incoming audio signal by a certain amount.

SyntaxEdit

var audioCtx = new AudioContext();
var synthDelay = audioCtx.createDelay(5.0);

Parameters

maxDelayTime
The maximum amount of time, in seconds, that the audio signal can be delayed by. The default value is 0.

Returns

A DelayNode.

ExampleEdit

We have created a simple example that allows you to play three different samples on a constant loop — see create-delay (you can also view the source code). If you just press the play buttons, the loops will start immediately; if you slide the sliders up to the right, then press the play buttons, a delay will be introduced, so the looping sounds don't start playing for a short amount of time.

var AudioContext = window.AudioContext || window.webkitAudioContext;
var audioCtx = new AudioContext();

var synthDelay = audioCtx.createDelay(5.0);

  ...

var synthSource;

playSynth.onclick = function() {
  synthSource = audioCtx.createBufferSource();
  synthSource.buffer = buffers[2];
  synthSource.loop = true;
  synthSource.start();
  synthSource.connect(synthDelay);
  synthDelay.connect(destination);
  this.setAttribute('disabled', 'disabled');
}

stopSynth.onclick = function() {
  synthSource.disconnect(synthDelay);
  synthDelay.disconnect(destination);
  synthSource.stop();
  playSynth.removeAttribute('disabled');
}

...

var delay1;
rangeSynth.oninput = function() {
delay1 = rangeSynth.value;
synthDelay.delayTime.value = delay1;
} 
 
 
 
 

SpecificationsEdit

Specification Status Comment
Web Audio API
The definition of 'createDelay()' in that specification.
Working Draft  

Browser compatibilityEdit

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari (WebKit)
Basic support 10.0webkit 25.0 (25.0)  Not supported 15.0webkit
22 (unprefixed)
6.0webkit

See alsoEdit

Document Tags and Contributors

 Contributors to this page: teoli, chrisdavidmills
 Last updated by: teoli,